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Messages - Lianjan

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XPiratez / Re: Bugs & Crash Reports
« on: February 14, 2024, 05:18:50 pm »
Encountered this on my playthrough, reproduced in quick battle debug mode. In the first screenshot I can't path to where the cursor is, it looks like I can only path through this corridor tile in one axis which you can observe by the path hint of the previous click. I tested inside the rooms too and the crossable axis is inverted.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 31, 2017, 09:52:52 pm »
im glad you fixed it. :)
since i'm here i want to say thanks to you and everybody that worked on this i played this mod a lot and enjoy it very much.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 31, 2017, 09:00:48 pm »
oh maybe just broke for me
when i try to load the mod with the 2017_10_30_2248 build i get this message:
[31-10-2017_16-57-18]   [ERROR]   failed to load 'Final Mod Pack'; mod disabled for next startup
Weapon STR_ELERIUM_MACE has clip size 0 and no ammo defined. Please use 'clipSize: -1' for unlimited ammo, or allocate a compatibleAmmo item.
it works fine with the previous nightlies so i tought the weapons needs ammo change broke the mod

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 31, 2017, 01:47:38 pm »
You may already know this but i just wanted to make sure. The 2017_10_30 open xcom nightly broke the mod you get an error when you try to load it. It says weapons needs ammo on the nightly changelog.

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