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The X-Com Files / Re: The X-Com Files - 0.9.5: Burn The Village Down
« on: September 25, 2018, 04:01:27 pm »
Hey. For a long time I did not write. I looked at these ideas about new missions. They have the one problem. Victory will be only after neutralization of all opponents. Only not in the case of tasks with two levels.
That's what I thought about the hidden tasks. Make them two-level.
1) The first level. Killing opponents imposes fines. The task is to quickly get to the exit without killing anyone.
2) The second level. Standard fight.
The declaration of this structure of the task can be different. For example, a movie house. The source of the video is somewhere in the basement, and the player needs to get to it first. At the first level there are crazy spectators. In the basement is a cultist who arranged this attack.
That's what I thought about the hidden tasks. Make them two-level.
1) The first level. Killing opponents imposes fines. The task is to quickly get to the exit without killing anyone.
2) The second level. Standard fight.
The declaration of this structure of the task can be different. For example, a movie house. The source of the video is somewhere in the basement, and the player needs to get to it first. At the first level there are crazy spectators. In the basement is a cultist who arranged this attack.