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Messages - Mkok

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XPiratez / Re: A thread for little questions
« on: September 13, 2024, 11:40:03 pm »
This is a good way to look at it, I think. You're basically picking whatever your 'main' unit is going to be. Gals Are Superior makes your battlescape gameplay easier with tougher and stronger units (because Gals really are superior) but you're inherently going to be running smaller squads and you might struggle to pay for them once you've got a lot of high rank troops. Peasant Revolution and Male Touch both let you hire lots of rookies, with Peasant Revolution focusing heavily on bulking out your roster with mid-tier units and lots of training. The baseline humans are slow, fragile, and weak compared to Gals but they're also much cheaper, much easier to replace, and quickly unlock large squads with the Trucks/Harvester transports.

You can get Young Ubers and Castaway Gals from occasional missions and events, things like the brothel raid or landed necropirates, so you aren't completely locked out of them without Gals Are Superior. If you're happy with occasionally harvesting Gal recruits from the map and you're not losing too many of them to medbay or death then you can totally rock the Peasant Revolution and get some high-grade meatshields.

hmm, I think I am happy with my cats 4 life path, those nekomimi laser rifles are crazy good, have yet to find a better weapon, maybe gauss or plasma might outdo them once I unlock those I guess? And CLAW is great as hell too, just tad scared I will lose... Maybe I should sell it and install its weapon on some tougher plane  ;D

I was just asking cause I read that gals are superiour is suposed to be the easiest path, but comapred to cats 4 life the bonuses really seems lackluster. The superhero armor doesnt sound much better than juggernaut armor... I think I prefer having my neko lasers compared to potentially slightly better armor  ;D

50-200 laser dmg per shot, dmg to armor, accurate enough to snipe across whole map, up to 4 shots per turn, light, whats not to like  8)

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XPiratez / Re: A thread for little questions
« on: September 12, 2024, 07:29:47 pm »
What are the benefits of the gals are superior path? Reading through the files it seems to it only unlocks recruiting hands, early warriors, and shakeup ceremony???

 Compared with cats 4 life which among others gives crazy good nekomimi weapons and fighter craft mid-game it sounds kinda weak if thats all??

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XPiratez / Re: Most fun difficulty?
« on: August 08, 2024, 02:11:21 pm »
I played one JS/ironman campaign for two full in-game years (10 days IRL), carefully calculating every turn so no uber dies (peasants/dogs are disposable).
Then accidentally third or fourth major faction base assault was StarGods and that's it. Campaign is lost with no regrets.
It was prior to missiles introduction.

When missiles were introduced, JS/ironman is something like 25% of success past first missile strike, because it's always lack of funds because of constant re-recruitment. 
They say build farming bases. Savescummers, they are. There's no money to do so even with all cashy missions done and 4-5-6-10k score each month.

And then came Xilmi and introduced Brutal AI.
And on JS/ironman everything is fucked past first 10 battles.

So, most fun will be Davy Jones with Brutal AI + little savescumming.

I tried the JS, and the sheer amount of ninja bases was just so... boring. Like 20 bases with just 2 mission variations in them by the time missiles start raining in just 6 months? Why not I guess...

But by the way, does brutal AI work with xpiratez? I didnt use ti cause I read its buggy?

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XPiratez / Most fun difficulty?
« on: July 26, 2024, 04:06:43 pm »
I was wondering which difficulty is the most fun one? Either in the concept of what you enjoy more, or in the concept of how many features the difficulty has that are disabled on other difficulty leves.

One of the new player guides for xpiratez said that there is basically either JS or "the else" and they said the mod was designed with JS difficulty in mind. But some other post claimed xpiratez was designed with the 3rd difficulty in mind. I also found claims that lower difficulties have some features of the mod disabled.


So far I started a run on 2nd difficulty, made it to cca 2 in-game years, then I started a new run on JS, 6 months in and I already encountered quite a lot of new content I never encountered on the previous run.

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XPiratez / Re: [MOD] PG13 Version (Less NSFW) 99G4.104 (BugFix)
« on: July 15, 2021, 12:23:13 am »
The download link is down, is there some other link? Even to an old version that does not work with the current x-piratez would be fine.

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