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Messages - Psyentific

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1
XPiratez / Re: [MAIN] XPiratez - N11 22-Mar-2025
« on: March 26, 2025, 08:50:39 pm »
The cannon volley gun sounds like it would be an absolute riot once it's loaded with special cannonballs. One acid cannonball is ded killy, so obviously more would be even killyer right? Maybe two cannons, one in each 'hand' slot, so you could follow up one special cannonball with another?

The 25mm field gun sounds like it would end up as "Armored Car but worse" and I can't see it being that great on the battlescape. Might be a good fit for Male Touch, but I'd still rather just have an actual A-Car. Rather, for the lowtech 2x2 heavy weapons platform niche, something like the ratman reaper cavalry might be fun. Get a Reaper Cav, swap the rotogun for a 25mm autocannon, put a Lok'Naar (peasant? slave? gal?) on top, and there you go. Heck, just get the Gal Hyena Rider and give her a cannon.

2
XPiratez / Re: A thread for little questions
« on: March 09, 2025, 02:10:42 pm »
How can gals eat apples so fast during battle? It takes me at least a minute to eat one in real life, but gals need only a second? (5 apples per turn where a turn lasts about 5 seconds in real life)
Uber gals can dislocate their jaw and lack a gag reflex, so they can swallow apples whole. Don't think too hard about it.

3
XPiratez / Re: A thread for little questions
« on: March 09, 2025, 01:56:53 pm »
If you don't mind spoilers I would suggest reading the wiki article. The list of weapons is a bit random and nonsensical, there is no real way to "judge" if something counts or not.

https://xpedia.netlify.app/##STR_MEDAL_JOKER_NAME
Peg leg, monstermano, harpoon carbine, shotgun shield, flask acid...there's a few winners in here. Maybe shotgun shield + acid flask, with a crowbar on the back for breaking walls? Maybe try underwater missions in a team of 1-2 (ie solo carry and medic/backup) using the underwater carbine?

4
Rocketeer gal? Rare? Whatever happened to "Don't leave the base without an RPG"? Don't be stingy with those explosives, try to cause at least two booms every deployment!

5
The mini-cougar is literally the best 1x2 sidearm in the game, direct upgrade to (and manufactured from) the smartpistol. Death Blossom beats it out in terms of one-handed SMG damage, but the blossom can be a bit awkward to store in inventory.

6
XPiratez / Re: Following the Doctor X path
« on: March 03, 2025, 10:42:30 pm »
You need to complete the Doctor X Prison and Gravball Thunderdome missions to progress the storyline. The former is unlocked by investigating the Academy, which is (one of?) her patron organizations. The latter is unlocked by the prison and is a random spawn some months later.
For both of these you'll need to use Castaway Gals, which are not necessarily your starting gals. Regular young uber recruits won't do, it has to be the slightly more badass variant. Sometimes these can be rescued from landed necropirates, red light brothels, distress beacons, or random events.

7
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: March 02, 2025, 09:14:42 pm »
the basic SMG is decent as an alternative to the Shiny Niner and other basic civilian-tier pistols. it fills the same niche for both fast scouts, reaction spam, and meleetroop sidearms.
the spiked SMG and holo-spiked SMG are utility sidearms for heavy melee troops, for example paired with a bardiche or spear. in this role it's a firespreader or armorstripper as well as a melee capture tool. so despite the mediocre performance all around it still has good utility for its inventory space.
also, technobarb commendation

8
XPiratez / Re: A thread for little questions
« on: February 25, 2025, 03:40:53 am »
Got it, thanks.
Speaking of armors I'm at the beginning of year 3 and the best I have is Tac Armors, Chainmail, and Ogres with Liquidator suits. I suspect I'm behind, any pointers as to where I should look for upgrades?

Last question from me for a while: I'm currently at Big Boss Rank, and to progress I have to make the Guild and the Academy angry with me. I tried using the XPedia for pointers but I couldn't figure it out. Is it something related to Base assaults?
Pretty sure you need Back To School or School Graduation for your next set of upgrades. Tac Armor ('green' tier) upgrades into Guardian and Stormy ('blue' tier), Chainmail upgrades to Platemail.
To really make the factions angry you're going to need to capture some VIPs and learn their secrets from advanced interrogation. The Guild Rep and Academy Provost's secrets, and a Guildmaster from one of their bases. You might need to capture and research several of them to get the tech.

9
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: February 25, 2025, 03:35:13 am »
Met a shapeshifted droid on some humble passenger vessel today. It was so... cute, though cruel. Strong feelings. Almost like crys for first time. Bravo to the author.
Stay tuned, there's more where that came from!

10
XPiratez / Re: A thread for little questions
« on: February 18, 2025, 02:40:07 pm »
It's the third year of my campaign, July. While surveying the geoscape, I noticed a Sentry vessel bearing the StarGods flag, conducting a crackdown mission. I can't help but imagine how challenging a StarGods base invasion would be, especially targeting one of their secondary bases. Why do I deserve this? Is it simply the passage of time catching up to me? Or is it because I’ve reached the rank of Public Enemy? Could it be the consequence of raiding that landed MERC heavy gunboat?
If I had to guess it's either the mercs (you poked them with a sharp stick) or the passage of time (~2yrs+). I don't think Public Enemy has anything Star Gods-specific keyed to it; that comes later.
Either way, best of luck with those sectopods. You're going to need to crack 500hp blue shields, which means you're going to need lots of laser/plasma/elec DPS and probably some armor-stripping chem shooters too. Count yourself lucky that you've got advance warning, now you can fit out your garrisons.

11
Using a first aid kit also trains bravery, so work in pairs, trios, or fours and let the most cowardly one be the team medic.

12
XPiratez / Re: A thread for little questions
« on: February 11, 2025, 10:43:46 pm »
From my first game in older version of the mod I remember a spiked SMG as quite good imo "unholy union" for melee fighters, but now killing with it (no matter exactly how) is awarded by "Idiot" award, which penaltize psi_skill up to -10 on last level. But that if this skill still zero now? In general, in which moment award's bonuses/maluses are calculated?
add some force circuitry and upgrade it to the holo-spikey so you can start getting that delicious techno-barb commendation

13
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: February 08, 2025, 04:24:51 pm »
Cannons are relevant as a craft weapon in the same way that 1 is greater than 0. You start with one cannon and a small pile of ammunition, and you can sometimes loot more from the same basic enemies you can shoot down with it. Even within the niche of bad ground weapons the various machineguns and explosive launchers are strictly better, but, well, you need to have one of those first.

14
XPiratez / Re: is it really that much or am I doing it wrong?
« on: February 08, 2025, 03:42:49 am »
If you fancy save editing, you can skip it:

Assign as many researches as you can, assigning at least 1 scientist to each.
Save the game (ideally at around 23:00 hours ingame), with a recognisable filename.
Open your save in notepad++ (it's in Dioxine_XPiratez\user\piratez ).
Search for "- project: " without the quotes with CTRL-F.
Change all of the "Spent" values so that they, if added to their "Assigned" values, will match the "Cost". i.e:
Code: [Select]
      - project: STR_FLAK_DEFENSE
        assigned: 7
        spent: 18
        cost: 25
Save the file. Load in Game. Next midnight all that science will be done.

I've used this a couple of times just to zoom through mostly irrelevant topics.

Use caution with this. Once you resort to save-editing the game can become much less fun.

15
XPiratez / Re: is it really that much or am I doing it wrong?
« on: February 06, 2025, 01:08:19 am »
If that's the event I'm thinking then it's nothing to worry about, just took a while to get Captain's Log #2. It sounds like you're doing alright in terms of facilities, so as long as your airgame and battlescape gameplay are managable then you should be fine. With the Analytics and Printer online I can say welcome to the end of the midgame.

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