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Messages - Sahti Waari

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1
XPiratez / Re: Bugs & Crash Reports
« on: November 14, 2022, 12:09:43 am »
Hello, I just downloaded new version of X-piratez (N2_1_0) and got this error.
-Fresh version. Nothing altered.
-Files from original steam game X-Com copied into UFO folder. Only readme is overwrited.

The game not loaded.

See attachment. (screenshot and log file)

2
XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: March 29, 2022, 12:18:14 am »
Hello, anyone knows how to repair damaged building in your base after bombardment?

3
XPiratez / Re: Bugs & Crash Reports
« on: July 22, 2021, 01:04:46 pm »
When your Slave-soldier or Hero, in Immolator Armor, equips Blood Axe and one hand is empty, every hit of his flame restores a few action points and endurance.

4
XPiratez / Re: Bugs & Crash Reports
« on: April 21, 2020, 08:49:32 pm »
Mission "Academy Outpost"

Missing animation of one door then a gal walking through. See attachment.

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XPiratez / Re: Bugs & Crash Reports
« on: April 21, 2020, 06:25:03 am »
Nothing needs to be decompiled :). What you need to do is look in the resources subfolder of the xpiratez mod and find, in that veritable hoard of images, the boathook image and edit that pixel out.

I found that the image of a hook itself is clear. The pixel is a part of a second picture. So the problem in the code. Please see the attachment.
The file is Bosak_H.png  ( ...\Dioxine_XPiratez\user\mods\Piratez\Resources )

6
XPiratez / Re: Bugs & Crash Reports
« on: April 21, 2020, 12:34:34 am »
Some sprites of gals with the boathook. An excess pixel in the corner. Please see the attachment.

By the way, how to insert images in reply?

And could anyone advise how to fix that by myself? What file need to be decompiled and by what program?

7
XPiratez / Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« on: April 10, 2020, 01:01:03 am »
Hello, everyone!
Is the feature of moving existing building in base deleted?
If I remember correctly, hold ctrl + click on the building was the way.

8
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: January 15, 2020, 02:09:25 am »
Once free, always free. Unless Hobbes regulary releases updates that are somehow necessary to make his map asset pack work, anybody could continue to use the version form back when it was free to use, even hypothetical purely commercial mods. I doubt the map asset pack was released under any sort of licence and since he never objected his works were used for profit by third parties for many years despite onviously knowing so, he would e at difficult at court in msot countries. It’s dick move to keep using it, but he seems like the bigger dick here, unless he’s trying to cover himself in case whoever owns original X-Com decides to sue him (unlikely, both x files and x piratez use copyrighted owned music and nobody gives a damn)

In Russia, this situation is resolved simply: a user who has submitted his work to the community for free and suddenly starts shouting about copyright is sent to fuck off.

9
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: December 20, 2019, 02:50:12 am »
Quote
Downloads blocked for now on the grounds of claims by Hobbes about me stealing his work.

Could somebody tell me this story?

10
XPiratez / Re: Bugs & Crash Reports
« on: September 08, 2019, 01:43:40 am »
Hello,  :)

Please read my attachments about some bugs with research, production, and missions in the game.

In short: Some debug strings always visible, some production is impossible to complete because of incorrect counting of components and special missions don't have a description of allowed equipment, etc.

Thanks in advance.

11
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: June 17, 2019, 11:54:05 pm »
Hello everyone!
How to do gladiators fights? I have a beast den but nor in production nor in the den there is no option to do it.

12
XPiratez / Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« on: April 05, 2019, 01:39:02 pm »
Hi, everyone

Using a Debug menu to see all available buildings I found an Aye of Gor (like a hyper-waive decoder with an eye)
But right-clicking on it shows no information about that building.

Could someone tell me what this building do?
I'm burning with curiosity :o

13
XPiratez / Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« on: April 02, 2019, 05:13:40 am »
Hello, everyone  :)

Does CONVOY transport support additional attachments or those empty slots are just because of a game engine feature?

14
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 06, 2019, 10:45:28 am »
Hello, everyone!

Could anyone please describe me home camo works?
I think, 26/8 means the enemy spot me from 26 tiles at day and 8 at night.
Does it mean 8/2 make soldier almost invisible?

15
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: February 26, 2019, 09:14:54 pm »
Thank you, Boo ^)

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