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Messages - GreenCake

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1
The X-Com Files / Re: The X-Com Files - 2.1: Swarm Tactics
« on: December 13, 2021, 08:32:38 am »
DRAGONFLY with light turned off during night missions? That could be some modification from WORKSHOP.

Since light around your landing zone makes you a perfect target for all bad boys around the map. I understand if this done on purpose, to make night missions harder and less suited against 50+ cultists, whose basicly have big problems with night fight.

And how about workshop-modification/on-mission-button for HAMVI or VAN/other cars to turn on/off their light?

2
OXCE Support / Re: openXcom hardware rendering/Launch flags
« on: November 30, 2021, 05:47:24 pm »
Okay, sorry everyone around for fake.

Gonna try compile sdl2 branch. As i can see it's uses sdl hardware render.

3
OXCE Support / [Answered] openXcom hardware rendering/Launch flags
« on: November 30, 2021, 01:22:26 pm »
Wanna share existence of possibility for executing openXcom with openGL instead of software render.
If you have perfomance troubles, like slow animations, using graphic card might help.

Start game with command-line flag -useOpenGL true.

Or create <anyName>.bat file with same command for your launcher.
Code: [Select]
start OpenXcomExPlus.exe -useOpenGL true

Other usefull commands/descriptions can be found here: https://www.ufopaedia.org/index.php/Options_(OpenXcom)

4
The X-Com Files / Re: Flame! Flame! Flame! Black lotos, killers.
« on: January 09, 2018, 03:56:22 pm »
I doesn't know how to kill them without "map-skan" for last units.

Maybe i shood take a lot of land mines. ewwww..

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 07, 2018, 03:42:46 pm »
Bag report.

  Smoke granate on HUMVEE* make game crash.

That's all.

6
The X-Com Files / Flame! Flame! Flame! Black lotos, killers.
« on: January 07, 2018, 12:03:53 am »
No comment. Just attack on outpost of black lotos.

https://youtu.be/GH3-hyB82gg?t=33m (OR https://youtu.be/GH3-hyB82gg?t=48m30s)

Game date: 22 august 1997.
Video:
  Mission start: 0:33:00.
  Mission end: 1:23:30.

P.s. Tank/scout can't load on HAMVI (ХАМВИ at rus variant).

7
The X-Com Files / Re: What to do with Zombies?
« on: January 02, 2018, 07:20:10 pm »
Everything has changed since 0.6.8. ;) Also with Zombies, though the changes are subtle.
Please update to 0.7.1 and have fun!

You mean 0.8.1? .-.

8
The X-Com Files / Re: What to do with Zombies?
« on: January 02, 2018, 02:03:39 pm »
Mission with zombies too boring just a shooting gallery. No dangerouse from them. Did any changes since 0.6.8?

I know another russian guy here. He can translate for me, i think :^)

Миссия с зомби слишком скучная, просто тир. Никакой опасности от них. Произошли ли какие-то изменения с версии 0.6.8?

9
The X-Com Files / Re: First mission
« on: August 13, 2017, 12:43:15 am »
One try later was a similar situation. But on the farmer map (It has a house). But ammo was low at pistol and one shootgun, and i made really big mistake, this bad guy can eat over fence.

10
The X-Com Files / First mission
« on: August 12, 2017, 10:07:56 pm »
Take it easy, game. Im just at start.

11
The X-Com Files / Re: Weapon parameter
« on: August 10, 2017, 11:38:25 pm »
Thx, i had similar guess

12
The X-Com Files / Re: Weapon parameter
« on: August 10, 2017, 11:26:55 pm »
skill it's like range of fire, or something?

13
The X-Com Files / Re: Weapon parameter
« on: August 10, 2017, 10:14:32 pm »
Question about "skill" ::)

14
The X-Com Files / Weapon parameter
« on: August 10, 2017, 09:50:35 pm »
At the description of some gun ">skill: some formula". What it's mean?

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