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Messages - SomeGuy

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1
XPiratez / Re: A thread for little questions
« on: October 11, 2017, 08:54:16 pm »
To follow a vessel in geoscape, click on the overlapped squares in one of the top corners (haven't played in a while) and that should make your ship follow their ship in normal time without having to place down way points.

Airbus can't really move a large distance so finding a landed ship is pretty hard, so best bet is to get a new ship that can equip weapons.

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XPiratez / Re: Bugs & Crash Reports
« on: October 03, 2017, 01:46:52 pm »
Think Siberia base mission keeps appearing until you research the russian files.
For the magical girl, her "interrogation" is just having a nice chat with her not. . .whatever the brainers usually do so you can research her till you have everything.
Don't know about the last one.

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XPiratez / Re: A thread for little questions
« on: September 30, 2017, 12:39:03 pm »
"Scout" is the scout ship documentation, easiest way to get that is engineers.

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XPiratez / Re: A thread for little questions
« on: September 18, 2017, 06:38:44 pm »
What is with these jungle missions where the entire map basically explodes into smoke with heavy stun damage? I'm still very early in the game without any form of respirator (I assume there are some?) so I've started just staying in my vessel and letting the smoke take care of things.

Probably boom fruit, they make for easy early game grenades if you're lucky. But on that mission there are a lot of them scattered on the ground everywhere.

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XPiratez / Re: Are there good UFO Breaching weapons in X-Piratez?
« on: August 24, 2017, 11:09:50 am »
Heavy chainsaw works pretty well and doesn't cost a lot of TUs, but unlocked quite a bit later compared to the fusion torch.

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XPiratez / Re: Getting trashed lol. New question thread
« on: August 22, 2017, 11:14:57 pm »
Probably appear during pogroms. Silver towers look like a pain to shoot down, but haven't even seen any of them even spawn.

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XPiratez / Re: Getting trashed lol. New question thread
« on: August 22, 2017, 10:01:07 pm »
I just use the small bomb launcher, but if one of me gals gets close enough and I prayed to RNGeesus earlier, cattle prod 'em. Works . . .sometimes.

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XPiratez / Re: Bugs & Crash Reports
« on: August 22, 2017, 11:43:42 am »
I believe so. If you lack the building to make an item, it won't appear in the list. There's a sort order that'll show if you have facilities missing to make any items, and if you right click on them it'll show you which one.

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XPiratez / Re: The self-driving car
« on: August 20, 2017, 05:16:02 pm »
Dioxine first released it to the Discord because it's using a new OXE+ to launch the mod, so it's to test for any game-breaking bugs.

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XPiratez / Re: Getting trashed lol. New question thread
« on: August 18, 2017, 01:04:54 pm »
They'll probably appear some time in the future. In my 3 years in-game still haven't fought any Smugglers and only a few Reticulans in early-sih game, none since. Good thing only Mercs appeared once I already had some decent laser weapons but haven't seen any since. Wish you could do something to anger or fool certain factions and make them do something, like something along the lines of spreading false information about underground minerals which would make more excavators spawn and so on. But not like I'd know if something like that would be possible.

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XPiratez / Re: Getting trashed lol. New question thread
« on: August 18, 2017, 11:51:14 am »
With version 0.99G6 that's available on the discord, each codex now gives 3 of the voodoo schools.
Gold: Communion, Illusion, Excess.
Green: Communion, Excess, Destruction.
Red: Communion, Illusion, Destruction.
Grey: Illusion, Excess, Destruction.
But the ships are still the same. So you can have bio suit + fairy now. Among other powerful combinations.

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XPiratez / Re: Getting trashed lol. New question thread
« on: August 16, 2017, 08:37:13 pm »
Weight is the only issue for it. Making most gals go over their strength value unless they have certain armour on or build some of those items that increase carry weight (forgot the name). Useful, but annoying to equip properly without sacrificing something. But I find the gauss muskets pretty effective, low weight, low TU cost and pretty accurate with high damage. But of course you only unlock those much later in the game.

But inbetween the 37mm and gauss, I think I mainly used slugthrowers for more missions. Also high damage, OK range and low TU cost.

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XPiratez / Re: The self-driving car
« on: August 15, 2017, 09:52:24 pm »
Heh, I like that description, funny and fits the theme IMO.

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XPiratez / Re: Getting trashed lol. New question thread
« on: August 15, 2017, 08:13:33 pm »
Not exactly sure, but what about those Megapol ships? They seem small enough to use small engines, or they use something else, I don't know. Never really pay any attention to what individual ships give, I just loot everything.

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XPiratez / Re: Getting trashed lol. New question thread
« on: August 14, 2017, 07:24:23 pm »
Usually new missions or anything that changes shipping appearances or other missions come into play next month. Like research "stop attacking civilians" or something and civ ships will still spawn for the remainder of the month and won't appear ever again. I think I had to wait around 3 months or so till it appeared for me.

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