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Hardmode Expansion / Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« on: September 06, 2017, 06:46:11 am »Quote
Do you play with the OpenXcom Ironman option turned on? If so i do not recommend it, since this a large mod and it may contain bugs.Rather a little puss mode :> Go all in for the most effective play. If you fail - reset. Currently desided to reset missions only since every new race shows its own ... difficulties... one can't be ready for. Its all different "on paper"
I must admit, aliens still become too weak if you kill them super effectively. However In 3 month I had no aliens for ~15-20 days during 2 of them. Thats kinda.... Odd. I wonder if supply ships were flying. Second terror mission seems to contain both sectoids and floaters if you succeed everywhere. Thats kinda odd. Perhaps players should be told about WHO is terrorizing the city? I mean if you've got the attack message, you probably got some info on the attackers, right? Not like sectoid setup cant kill the floaters and reapers effectively, but I had one playthrough with very low strength personel once. Got rekt. Yep...
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Have you turned on the explosionheight for 3d explosions? Some HE Packs, Large Rockets and even better Elerium Rockets will make a short deal of those buildings.I did. The problem is - on mentioned map (I believe now it was Berlin) with 6+ levels of height and very tight spaces cyberdisks are flying too high. I wish they themselfes had a rework to make them more fair... (reactions and accuracy are too high IMO. Accuracy is managable by DPSing it hard though, but still)
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Well we work for the UN, right? The will pay the billsThats right... But melting cities down shouldn't be good for x-com reputation. Just as killing civilians aint. Btw, is rescuing stunned civs adding points? I still cant get to checking it out...
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Against Cyberdiscs I can only recommend using Large Rockets in the early game (33% instant kill on Superhuman), even burning them is also a good ideaGonna take a loooong while to burn those down... Or plenty of TU if you didn't mean the DoT. Is their AI affected by fire in any way btw?
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Aliens remember your position, once they spotted youStill, some of them seem to just patrol a single room space. They either do it by random or they are REALLY good at their patrol job since they always find me as soon as I enter the room :>
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also alien learn a bit earlier were you are all over the map then in vanilla.Check the attachment. Last man standing won the game on turn... 80? I wonder if xcom got any mods that cause you to hurry up... Not like hardmodes menaces are not enough, but what if... I will eventually get good enough at it to beat it without failed missions in one go once? :>
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The plasmashotgun is devasting by design.But it pretty much one-shots the default tanks with one pellet. :< Why do tanks have that much armor anyway? Are plasma pistols that bad by design to never damage the tanks? :>