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Messages - souljoe999

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Work In Progress / Re: Mod causing failure to launch
« on: July 28, 2017, 11:29:52 pm »
The mod functions, thanks hellrazor, and thanks for the explanation Meridian! Got the UFOpedia page to not crash as well which is nice. What program do you use to check/change the palette? The bullets aren't appearing at all and the BIGOB Drum is off color I guess the wrong palette.

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Work In Progress / Re: Mod causing failure to launch
« on: July 28, 2017, 08:23:13 pm »
Thanks, changed that around, but the error still popped up.  I've attached the entire mod.

For future reference, do bullet sprites function similarly to handob in terms of numbering them? And is it correct to call handobs and bullet sprites a single image because only parts of the whole being referenced at different times not completely separate files?

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Work In Progress / Mod causing failure to launch
« on: July 28, 2017, 07:31:26 pm »
So I tried my hand at creating a very small mod, just adding in an additional magnum (Raging Bull). I placed it in my mods folder and when I activated it and the game relaunched I got this error message:

 SDL_RWFromFile(): No file or mode specified

The file I added to the mods folder contains a resources folder for the sprites and sounds of the gun and its ammo and a ruleset folder with the attached ruleset in it. The ruleset is only intended to add 2 items, and the extra sprites, sounds, and UFOpedia page associated with the weapon and its drum. I'm not sure what file or mode isn't being specified and why this mod is causing it.  Any advice?

The Final mod pack 1.9.7 nightly has been functioning fine, and this error occurs with or without FMP being activated alongside the Raging Bull. I also used the OXC Ruleset editor ver 0.5.0 to edit the ruleset.

This is the first mod I have tried to create and really the first PC-gaming experience I've had so any other advice would be appreciated as well!


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