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Messages - holdmyphone

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XPiratez / Re: Bugs & Crash Reports
« on: July 27, 2017, 10:35:58 pm »
Well, I see the issue.

You have compiled the master branch, which is basically vanilla, not oxce+.

For latest oxce+, you need the "oxce3.5-plus-proto" branch, as mentioned here: https://openxcom.org/forum/index.php/topic,4187.0.html
Btw. there are also links to linux builds there, maybe you can just download one of them...

Lol! OXCE, OXCE+, OXCE+proto. Ok, I'll try this. I'm on running Arch so I don't think any of those executables are applicable, sadly. Thanks for your assistance.

edit: It works(so far)! Thanks again.

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XPiratez / Re: Bugs & Crash Reports
« on: July 27, 2017, 09:09:56 pm »
When you start a normal ingame battle or when you use "New Battle" menu option?
 - If normal: please upload a save just before the crash so that I can have a look at it... it should not crash.
 - If New Batttle: please upload your options.cfg and your battle.cfg

And if there is anything useful in openxcom.log, that would be handy too.

I don't know where it goes on linux, but "OXCE+/bin/standard" is not a very good place... it should be something like "some_kind_of_home_directory/openxcom/mods/"

My apologies, I mean a normal ingame battle, not the "New Battle" menu option. I just tested this option as well and it interestingly crashes most of the time with a segfault error, but worked once. I am not seeing anything obvious in the openxcom.log, but I'll upload it along with a save and battle.cfg just in case. I've tried putting the piratez user directory to the main folder like it appears in the unpacked x-piratez folder to be sure I'm not just putting the files in the wrong place, but I get the same errors.

When I compiled the game I cloned the git repo to my home folder (which I named ~/OXCE+), then compiled it there using make. It put the resulting executable in ~/OXCE+/bin. Basically the same as https://www.ufopaedia.org/index.php/Compiling_with_Make_(OpenXcom). That's how I got the folder structure I have. Let me know if this method isn't kosher...

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XPiratez / Re: Bugs & Crash Reports
« on: July 27, 2017, 09:18:16 am »
Hi and welcome to the forum.

Current piratez is not (yet) compatible with newest OXCE+ , I warned you...

If you can't downgrade... workaround is to delete commendations ruleset from ./user/mods/Piratez/Ruleset/Piratez_Planet.rul
or use the experimental version (attached)

Hey there,

Same issue, compiled OXCE+ source only to find out the current X-piratez isn't compatible... argh! The experimental Piratez_Planet.rul seems to do the trick though, thanks a lot!

Sidenote, as a newcomer, it wasn't clear from the x-piratez mod page that you need OXCE+ and not OpenXcom-extended. It also says to dump the contents of "user" into the "install" folder, which is not exactly clear either. For me I had to do x-piratez/user/mod --> OXCE+/bin/standard to make it work. I feel like this knowledge would save people some grief if it were on the webpage.

edit: Apparently we're not good. The game will start but gives a segfault error and crashes when I try to start a battle. I tried the workaround instead of using the experimental ruleset, but no luck. Am I doing something wrong or should I just hold tight until 0.99H?

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