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Work In Progress / Re: Modding soldier experience, specifically firing accuracy
« on: August 04, 2017, 11:28:28 pm »
EDIT: let me give you an example what would happen if I allowed experience gain from shots in the air:
- find an alien base
- build your base next to it
- hire a craft, max number of rookies and pistols for everyone
- go to the alien base, fire 11 times (or even less, just repeat more times) into the air in the first turn
- abort mission, gain experience
- repeat from the beginning until everyone is fully trained with no risk
This way you could train absolute rookies into superstars in a matter of several game hours... how should I allow that with a clear conscience?
I wanted reply directly this. This is obviously not about shots in the air. You would actually have to target an alien. If you could just do shots in the air, why bother with risk of an alien base? Do it on the first ground assault of the game!
The fact that you have created a way to soldiers to train basic stats away from combat is an acknowledgment the system is flawed. I firmly believe if what I initially requested could be modded via a RUL, someone would have already done it instead of just waiting for PSI and creating a Muton firing squad via Laser Pistol Gifts.