aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - stvip

Pages: [1]
1
XPiratez / Re: Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: October 25, 2018, 06:35:51 am »
What is this discussion?  I thought we were all agreed that Dioxine is a rabid anti-feline and the whole point of this mod was to encourage others to consummate his twisted cat-torture obsessions?

2
XPiratez / Re: Bugs & Crash Reports
« on: August 14, 2017, 03:50:11 am »
For an Ethereal, you sure do lack faith.
It would be easy to gate the technology around the availability of similarly armored trappings (Plate and Revenant).  Moreover, even if it did offer significantly enhanced protection over those, the loss of four gals' stat gains (and it seems commendations might have mechanistic relevance in future updates as well) is a hefty price;  too heavy to consider for regular use on a 6-troop transporter.

3
XPiratez / Re: Thoughts during the start of a Heavy Freighter mission
« on: August 14, 2017, 03:07:16 am »
How that mission actually went:
I've been splashing freighters and raiding the many frigates of a newly constructed Traders' Secret Base just prior to this mission, so didn't think much of having yet another round.  This despite accumulating some minor wounds during those missions, so I could only fit 5 gals and a Gatling Lascannon Cyberdisk on board the El Fuego. 
I pass turn 1 without movement, and my previous post unfolds.  But I will not be deterred.  I will not be swayed.  I've been riding a string of successes against these Trader Joes, enabling me to finally manufacture two Harbingers.  The Gold Codex is not completely useless - going on early space missions increases one's chances of finding Syns, one of which is amongst our stalwart crew.  A maxed-statted veteran in an Assassin suit and a newbie Revenant complete the roster.  Stir and mix with burgeoning Death SMGs, a Recoiless Rifle and an Arena Fireball Launcher, and you have the recipe for the elixir of immortality, surely.

The Cyberdisk steps out, rises in the air, and takes a look around.  Except, it actually doesn't, because each right-click attempting to have it swivel around causes it to pause as new enemies are seen, a red tower of rising numbers forms to the lower-right of my screen.  This timid hesitancy of the Cyberdisk could have given me pause, as if it was saying 'dude... dude... look, there are even more... let's just go home.  Oh, tanks.  We've never even fought these before, excluding that time we high-tailed it from Happy Hovering Plasma-Spewing Death Machines.  Remember, the concept of high-tailing?  Survival is fun.  Please consider partaking in it".

A gal steps up the roof and throws a Crate of Violence at the tank.  That should take care of that.  I imagine it just sadly shook its turret side-to-side at her, marveling at the naivete.


4
XPiratez / Re: A thread for little questions
« on: August 01, 2017, 12:10:48 am »
Lucky you, managing to avoid the disappointment of building a Mint.

(you'll eventually find them like you found your first three, and there's a certain storyline mission that has them as loot)

5
The range is 20 times the amount listed for non-battery fueled crafts.  This isn't explained until you uncover article (pin-up?) #49.
I thought the early interceptors are either useless, or meant for some specific gameplay feature I haven't encountered yet (perhaps there's a need for defending the base from incoming craft, or somesuch).  All my early interception attempts were with a Pachyderm with a Flame Cannon (which usually either runs out of ammo, or blows up the civilian ships completely).  It wasn't until I got the El Fuego, tried to do an orbital mission, saw the list of orbital-capable craft and noticed the H-K was among them that I realized the stated range numbers can't be right.

6
XPiratez / Thoughts during the start of a Heavy Freighter mission
« on: July 18, 2017, 11:30:52 pm »
Alright, let's do this!  I'll just end turn, then deploy.
Hmm, enemy turn is taking quite a while.
Quite a long while.
Ah, it must've crashed and is playing the door opening sound on loop.
...
Yep, that must be it.
Oh.
Oh no.

Pages: [1]