Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Brittanicus

Pages: [1]
1
XPiratez / Re: A thread for little questions
« on: September 17, 2021, 02:48:57 am »
Any idea what is taking up workshop space? Have no manufacturing projects and its at baseline 50/100.

Have wondered what it was before actually as i had 100 runts and 100 workshop space but it suddenly went down to 80/100 available and this latest reduction was after my first base capture, so i assume its an item or something but i can't really tell at a glance.

Edit: Just disregard this, i did have projects queued up or paused but i thought having zero runts assigned meant they weren't using workshop space but that isnt the case.

2
XPiratez / Re: A thread for little questions
« on: August 20, 2021, 06:55:30 am »
Thanks for that, message could have been a little earlier but at least its something, your post made it sound like it didn't always exist.

Restarted on blackbeard too and it seems like there is more enemies on the map in comparison and they are better equipped does that sound about right? Ironically capn kid may actually have been harder in terms of research items if that is true, i was struggling to find a guild stapler for example for the workshop research. I hope they don't also deal more damage too though and make the player weaker, find that kind of scaling cheap.

3
XPiratez / Re: A thread for little questions
« on: August 20, 2021, 04:15:18 am »
What does 'cap'n kid limits' mean in terms of the 'threads of prophecy severed'? I have gotten about midway through a game before and i have followed it in so far as meeting with the desert lady and the prophetic dreams etc.

This time i started a new game a couple weeks back and wanted to stop save scumming so as a compromise i thought i would lower it but it sounds like its much too low and it cuts off progression so i guess i gotta restart? Honestly i don't even know what the difficulty changes regarding gameplay so if anybody could clue me in on that too that would be ideal.



4
XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: June 28, 2021, 11:09:50 pm »
You aren't the first nor will be the last person to ask but the author is pretty adamant in the feature never again seeing the light of day. What you can do instead is change individual facility coordinates by editing save file. Coords are stored not long after individual hideout names and are relatively straight forward to edit. You gotta weight between immersion break or suffering hehe. I wasn't of the suffering type :)

I could also showcase you my endgame hideout types with screenshots (or savegame), to help you plan ahead if you wish. 2 research, 4 generic all-in-one, 2 factory/heavy production/income types. Pretty much min/max'd to perfection if I do say so myself. Spoils the living shit out of everything, including your own snese of accomplishment, but that's the price you gotta be willing to pay.

By author do you mean Meridian? Forgive my ignorance i don't really know of anybody else on the OXC team. In the process of my search for the existence of this feature i actually came across posts from him where he justified its continued inclusion in the face of accusations about it being unrealistic, talking about how other things in XCom are unrealistic too and he also doesn't have the patience to deal with base layout. Safe to say i completely agree with both you and him, so i am curious what changed.

Honestly i was mainly looking for a way to re enable like you would any other gameplay tweak in the options, its ultimately a subjective thing, but if the code has completely been stripped out then yeah please i would be interested in the save game editing for sure if you have the patience to explain, it has to be easier than the absolute waste of time i am going through right now in the fight for aesthetics in the face of an insurmountable number of facilities haha. Will have to graciously decline the screenshots of bases however, never reached the end game so wouldn't have a clue what they were and would like to avoid spoilers where possible.

5
XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: June 26, 2021, 03:49:47 pm »
Been watching Meridians playthrough on YT and i saw that he was able to move facilities around the base, is there a way to re enable this? If its okay for him to do on a video series then i don't see a problem with a private game, i get serious OCD about these locations too so i am deleting buildings only to place them somewhere else and its frankly tedious. 

Pages: [1]