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Messages - kayelgee

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XPiratez / Re: A thread for little questions
« on: August 07, 2024, 12:24:32 pm »
It is additive, but the formula is not as straightforward as that (because UFO size and dodge bonus also affect the calculation).

If you can read code, the algorithm is around here: https://github.com/MeridianOXC/OpenXcom/blob/oxce-plus/src/Geoscape/DogfightState.cpp#L1112
UFO size is explaind in the bootypedia #53.
I didn't find any tips that mentioned how pilot skill, craft bonus and dodge actually work.
Looking at the code the formula is actually unintuitive. I thought when it's additive that it get's added to the weapons base accuracy, but it get's added to the accuracy after it was modified by the ufo size.
In any case I now see how strong the pilot and craft bonuses really are, took me just a few hundred hours...
Maybe this should be added as an ingame tip aswell.

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XPiratez / Re: A thread for little questions
« on: August 07, 2024, 01:39:21 am »
I haven't found the formula anywhere so I'm wondering how does craft weapon accuracy in combination with pilot accuracy bonus and vessel accuracy bonus work?
Is it additive or multiplicative?

Let's say the pilot gives +25% and the vessel +5%.
Without these bonuses the 30mm cannon has a accuracy of 45%.

If it's additive then it would be:
45%+pilot acc+vessel acc= 75%
If it's multiplicative it would be:
45%*(1+pilot acc)*(1+vessel acc)= ~59%

Which one is it?

3
XPiratez / Re: Getting trashed lol. New question thread
« on: August 08, 2017, 01:09:33 pm »
Are medical supplies really that profitable? From what I calculated based on checmicals value plus runt-hour costs the profit should be marginal, despite the hints in description. ...

For me it always was X-grog, or now is chateau du mort, since in new version apples are plentiful and pretty much guaranteed on ratman village/help the loknars/lokknar farm.
I think you miscalculated medical supplies(you might've overlooked that you get 10 med supplies per batch) because it's on par with chateau without the need to get apples so you can build multiple bases producing it. Once you have a lot of runts(200+) producing medical supplies you should consider producing your own chems on site so you can get ~10% more profit and be better than chateau.

Can someone tell me why I should bother with the mint? I've run the numbers and 200$, 1000$ and 2000$ chips are ~40% more profitable than X Grog whereas Medical Supplies are around twice as profitable. Was the mint way better before 0.99G?
I haven't unlocked plastic, gold and obisidian chips cracking but unless plastic chips are godlike I don't think it's worth it over medical supplies ever.

4
XPiratez / Re: [MAIN] XPiratez - 0.99G2 - 4 Jun - Shipwrecked Summer
« on: July 14, 2017, 12:57:46 pm »
I'm loving the mod.  Thanks for making it Dioxine.

I'm in month 10 of my second run(first ended around month 6 because of a base invasion while everyone was wounded) and the general feeling is that the mod is not too hard and not too easy either. I've had my 15 brainers by month 4 which boosted my infamy rating to ~5k each month.
I didn't feel like I was money capped at any point.

I've wanted to research the authorized dealers but they got locked behind bank favors recently, which would cost me 5 mil(buying tokens) to get because I somehow don't get any bank bounty missions(only ones I got are destroying the barn and getting coins from the church which got me overall ~400 tokens while having made ~2k jacks and alliance in the meantime). I haven't seen a bank C level mission yet. But I guess that's just bad RNG. Even though I have that 5 mil I didn't feel like it was worth it at that point in the game. I used that money to build up a second base.

I love the lore and I'm excited to see how the game pans out.

5
XPiratez / Re: A thread for little questions
« on: July 04, 2017, 02:47:52 pm »
I had that same problem too! You need to remove brainers from research topics before you can sell them off. The same applies for runts with manufacturing.
Now I feel dumb. Thanks

6
XPiratez / Re: A thread for little questions
« on: July 04, 2017, 12:48:56 pm »
I think I'm blind. I can't find a way to sell(or kill) my brainers so I can lower my maintenance costs.
Did I miss some button somewhere or is it not possible to sell brainers after you've bought them?

7
XPiratez / Re: A thread for little questions
« on: June 29, 2017, 10:36:10 am »
I'm pretty new to this game and I have trouble finishing my first bounty hunt.
Spoiler:
In the bounty hunt description it says that I have to do as much damage as I can to a red barn and leave. I have 5 turns to do that. I should not fight with the owner.
So what I did was run up to said red barn and threw a few black powder bombs at it. That left some pretty big holes. Then I left at turn 5/5.
Now I expected to get something but I didn't as far as I can tell(no trophy tokens in my vault).
Have I done something wrong? Did I miss something?

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