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Messages - Saedriss

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1
That it does.
But only one message at a time and for a very brief moment.

I guess my dream of a "battle log" on the side of the game's window are beyond my reach.

2
Thanks, I might cut back on the initial ambition, indeed.

I got the script to log things as intended (mostly) now the only issue is to find a way to display it as text in game.

3
OXCE Support Y-scripts / [Answered] Scripting a battle log
« on: November 17, 2022, 03:13:22 pm »
Hello.
I would like to create a mod that allows the display of attack notification during gameplay, especially during Alien Turns.
The idea would be to have it displayed in a corner as follow :
ATTACKER -> TARGET (RESULT)

examples :
SECTOID -> JOHN DOE (HIT)
SECTOID -> JOHN DOE (MISS)
JOHN DOE -> SECTOID (REACT HIT)
UNKNOWN -> JOHN DOE (HIT) // Enemy out of sight here.

And I think it might be doable in a Ruleset using scripts hook such as "damageUnit", "hitUnit", etc. But I was not able to find documentation on how to use these.

4
The X-Com Files / Key Items destroyed during HQ attack
« on: June 25, 2021, 12:18:50 pm »
I got the Red Dawn HQ mission and things got a bit out of hand and the key items (the Doom Red-Keycard looking thing, etc) were destroyed by explosions (they threw grenades on the bodies, trying to get my guys)

Will I have a new HQ attack mission in the future for the Red Dawn or is this a softlock ?

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