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Messages - Garich

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Is it works in OXCE 6.5.3 (v2020-05-28) with swithced on "OpenXCom FinalMod pack 2.7"?

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 18, 2018, 05:49:35 pm »
There aren't any bogus researches here, but indeed there is a bug - the STR_SALAMANDRON_TERRORIST entry should have this line:
Code: [Select]
  lookup: STR_SALAMANDRON
The same problem exists for the Holodrone.

Updating the mod to 2.2d right now. Thanks for the notification!

Everything works. Thank you
Now the map correctly load.

I have attaches the save which crashes. There is Marshall goes to UFO crashsite.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 17, 2018, 11:37:25 pm »
Hello, guys!

Here is some crash in OpenXCOM FMP. Will be glad if it will be fixed


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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 14, 2017, 10:53:13 am »
Bug: missed tile in desert map

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 23, 2017, 03:29:39 pm »
The mod is awesome.

Confirm

3. I once encountered reaction fire from the inside of the Skymarshal's hull through the walls, from the soldiers facing the big exit, to their forward-left.

Confirm

6
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 23, 2017, 01:26:59 pm »
LOVE LOVE LOVE FMP!!!! :) :) :)

Have finished Cidonia. Usually I passed vanilla XCOM in two days. This mod I have passed in twelve days of hard gaming. Very glad to play.
Thanks to all who had a hand in the project! I love you :)  ;D ;D You make me happy.

There is some review.

+Pluses:

Diversity of:
1. Stuff (especially guns). It makes playing very interesting, cause you need to know optimal guns for squad, you need to try many variants with armor, guns and squad. Very happy to see this abundance of stuff. Scatted laser very pleased. It perfect gun. Very cool that this gun have very quick rate of fire. Be cool to add such quick shots to every gun with autoshots. Rail weapons also brings much pleasure for game process. Also cool idea to drain elerium from clips and bombs. Especialy enjoy of sniper weapons. It's great idea to add this stuff in game.
2. Aliens. Lot types off aliens brings interest in game, so you need to learn and reseach so much variants of weapon using against them. 
3. Crafts. Makes game more interesting to know how works all tipes of crafts.
4. Alien crafts. It's just cool, makes game not so boring in process.
5. Maps. It's very cool!  Very glad to see so much variants of maps!!! It makes the game interesting. But with time I have learned some maps features and already knew that alienfighter mission will brings 3 aliens in craft, who never be outside at start of the mission. It means that this type of mission became predictable and bored, so will be cool if there will be some more variants of starting of the same maps. Also have pleasure to watch so much terror maps variants.
6. Manufacturing things. It's cool to see so many variants.
7. Dificulty. All of the above makes the game challenging and therefore interesting. Don't know who to thank, but the game has a almost perfect balance.
8. Medals. Good idea to bring it in the game. Mayby need to make some bonuses for some medals.

-Minuses:
1. Minor bugs with RUS translation, some bugs with map stuff. For example, sometimes doors not opens, soldiers just pass through it.

Wishes:
1. More quick speed of flight of bullets and speed of autoshots. Perfectly if they will flight and shooting like a scatted laser shots.
2. More quick speed of soldiers. Be cool if they will like a lighting  :D
3. Be great if sometimes aliens will intercept players crafts.

!!!Question. The project has an donation account? Give link if "yes". Create if "no" :)

Thanks to everybody who made this mod.

7
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 22, 2017, 03:16:38 pm »
Can you attach a save please?
(what you attached is not a save, it is just a config file for new battle)

Yes, reatached.

8
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 22, 2017, 05:17:44 am »
Hi, guys. Continue to explore FMP. This is great game, very interesting to play. Thanks for it.
Have found that game crashes when try to enter battlescape of alien hybrid's small convoy by avenger craft. Be cool if somebody solve the problem. Save attached. Thank you

P.S. Can help with ENG-RUS translation of texts. Interesting to translate medals issues.

9
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 12, 2017, 11:00:53 pm »
Hi, guys. Amazing mod! Play second day and very happy to meet so much interesting things in this old game XCOM. Thank you for all.

I've found some bugs. Be cool if smbdy will patch them. Screenshots attached

1. There is a bug in battlescape. North walls of battleship always missed (1-2 Scrnshots). Solution here
2. Also maybe(?) missing walls in another ship. (3rd scrnshot)
3. Maybe bug with wood and brick walls in farm battlescape (4th)
4. Russian language went out the screen in Raider craft issue (5th)

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