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Messages - coolguy

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1
Work In Progress / Re: Improving World.DAT discussion
« on: July 31, 2018, 05:24:22 am »
I'm so excited, this new globe will surely give the game a more modern look. So much detail, wow.

2
Work In Progress / Re: Ruleset Reference
« on: June 03, 2017, 04:15:06 pm »
Thanks a lot for quick reply!

4. if there is a polygon defined, it's land... otherwise it's water
There's no polygon section in /standard/xcom1/globe.rul at all, however I see now that every texture on the globe has a battlescape terrain or even several attached to it unless it's ocean. Does it mean if there's no terrain specified it'll prevent missions from occurring?

3
Work In Progress / Ruleset Reference
« on: June 03, 2017, 03:00:56 pm »
Hi, I've been trying to find a complete ruleset reference and found https://www.ufopaedia.org/index.php/Ruleset_Reference_(OpenXcom)
But it seems to be really outdated as OXC 1.0 was released, like, four years ago. Then I was pointed at https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)

And I got a couple of questions about it:

1. Some categories are blank. https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Interfaces
Is it worth to use this reference or it's better to look through default game ruleset or elsewhere?
2. Are some values actually missing? Battle for Mars for example has oceanPalette, countryColor, cityColor, baseColor and lineColor values in globe section which aren't listed anywhere on the page.
3. Is there a reference for extended OXC?
4. How does game determine whether a globe polygon is ocean?
5. How can I specify what sprites a soldier type uses?
6. How can I specify that a base facility is a radar (not a hyperwave decoder)?
7. Is there a graphical tool designed for ruleset editing?

Thanks for attention and patience.
By the way, I couldn't find noob questions general thread, is there actually one? :p

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