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Messages - ohmu

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 25, 2017, 12:54:56 pm »
"I still think it's better like this."
Yes, of course. Much better and the difference is worth including in the next release.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 24, 2017, 10:28:40 pm »
Thanks! Much better.
skymarshal's wings are now fixed. Left fin being solid is fixed.
Unfortunately, there is still a small bug -- they can't shoot through fins,
but they can MOVE through them.

--- posts merged ---

attached saved game for a quick test

--- posts merged ---

"like units phasing through fins"
Oops, sorry, I didn't notice it first.

Overall, everything else is OK, as far as I tried to test.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 23, 2017, 03:01:06 pm »
The mod is awesome. I already played to the late stages of the game and the only bug I encountered is that some of Skymarshal's tiles are screwd.

1. I have a habit to hide flying units behind the fins.
There are four squares in the tail behind the fins, but due to the incorrect tile properties of Skymarshal, only 2 of them are accessible.
The right fin is OK, see attached fmp-sm-tail-2.png, but the left fin is totally inaccessible, as if it is filled with something solid
(see attached fmp-sm-tail-1.png and fmp-sm-tail-3.png).
2. The property of the slant wing edge is also screwed, though it is not as bad as for the left fin.
The movement on the slant wing edges is possible, but due to the incorrect properties, the movement around the edges requires zigzag movements of 6 TU each,
instead of the straight movements of 4 TU each.
it is shown on attached fmp-sm-wing-*.png
3. I once encountered reaction fire from the inside of the Skymarshal's hull through the walls, from the soldiers facing the big exit, to their forward-left. But It was only once and I have no proof (save game, etc).
But it should not hurt to also check the properties of  hull walls/hull walls+wings.

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