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Messages - kikanaide

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1
XPiratez / Re: Bugs & Crash Reports
« on: May 16, 2019, 04:51:12 pm »
Meridian - appreciate the reply.  Unfortunately, the advice isn't matching my experience.  I'm guessing the internal Windows scaling is cheaper than the stepped-up SABR-Xcomified setting.  The consequence is that upping the resolution through OXCE kicks on my system fan, instantly, and starts to lag the graphics. 

Do you have a suggestion for a less-intensive image setting that still results in readable text?  The Sabr filter looks great but now I can't run it at a decent screen size...

2
XPiratez / Re: Bugs & Crash Reports
« on: May 16, 2019, 03:33:16 am »
This may be a weird OXCE/Win10 thing, but the J14a is showing up as half the width/height of J13a even with the same config file.

Given my screen resolution, it seems J14a is actually the correct one.  But I liked the old scaling effect (my hardware gripes, hard, if I change the resolution to 4x higher).  Anyone have any ideas?  I've messed some with the "high DPI" override in Win10, but the old executable didn't require them so I don't really know what to do...

3
XPiratez / Re: A thread for little questions
« on: May 13, 2019, 06:33:11 pm »
QQ: Is there really no use for the Memorial Stele other than selling?  Speaking of, what of the various Uber crops that don't have a right-click use?  Just flavor?

Finally, any thoughts on a reliable source of Glamour?  I thought I remembered seeing one that was surprisingly easy in the manufacturing tree, but as I'm looking through now I can't find it again.

4
XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 12, 2018, 11:25:43 pm »
Pink Ship Luck remains LUCK for getting the craft sheduled AND having the actual item spawned among the loot.
I had 3 ships and not a single impaler so far (thus leaving me with 0 and my very first will die for research).
While you're right on the luck, Impalers are not destroyed when researched.  Also they can spawn in the dark/demon tower mission (mine did).

5
XPiratez / Re: Bugs & Crash Reports
« on: January 05, 2018, 07:40:35 am »
Getting there is as easy as walking... If you keep your eyes peeled. Really, you're calling a lovingly crafted feature, a bug? You're hurting my feelings. I love mystery, and caves are supposed to be fun. :)
Hah!  I had just happened to stop that Uber right in front of the exit, and what I was referring to as a "bug" was that neither she nor the hoe had vision on the other from one tile.  When I lost my patience and went into debug mode to find the last one (I'll admit I do this rather than wait for "Bug Hunt"), I still couldn't kill her because of the visibility.

On the other hand, moving that Uber one tile meant the hoe walked out and bam, stage over.  Huh.  Thank you for replying!

6
XPiratez / Re: Bugs & Crash Reports
« on: January 04, 2018, 08:00:24 pm »
Fun (probably buggy) enemy spawn point on the Bandit Cave mission.  Was having some trouble finding the remaining enemy...wonder how she got there?

7
XPiratez / Re: Bugs & Crash Reports
« on: January 04, 2018, 09:23:59 am »
Here's the geo save.  Turns out the most recent one I had was half a month back or so, but the same month.  So I just ran the clock forward a bit to give you this save - please don't judge at stuff like brainers doing nothing.

This is also the campaign that's had I think 7 smuggler MF-clones, but zero of the true mellineo mission...

8
XPiratez / Re: Bugs & Crash Reports
« on: January 03, 2018, 11:07:02 pm »
I think I finally know what's wrong with Academy Hierarchy.  I somehow need it as an actual physical item to research it, which seems like a typo to me.  Or again, maybe my save transferring is really at fault here, I just dunno.

I hope I can figure this out soon.  I'm finally starting to capture provosts, and I apparently need that Hierarchy tech to interrogate them.

For a quick fix, open up Piratez.rul and search for STR_ACADEMY_HIERARCHY (it's line 61885 on I1 if you haven't edited the file).  Three lines under that is a line that says "needItem: true" - change true to false and you should be set.

9
XPiratez / Re: Bugs & Crash Reports
« on: January 03, 2018, 08:09:09 am »
Dioxine, I'm also not getting a bounty on that mission.  Here's a mid-mission save.  I can give a geo-save pre-mission if that's helpful.

10
XPiratez / Re: A thread for little questions
« on: January 01, 2018, 06:42:38 pm »
The dojo cannot train someone above the maximum stat-score hardcoded by it's type. (e. g. a "Lokk'nar" can never have more than 30 strength, unless rolled lucky during battle-scape)
Can you point to where in the mod files the stat limits are coded?  I was looking at the wiki the other day at soldier types and having a hard time understanding their notation.  I'm still trying to understand what role Freaks play.

11
XPiratez / Re: Important: Upgrading Saves Between Versions
« on: December 31, 2017, 06:43:20 pm »
Paraphrased from Ivan's post over in the download thread:

Before/after upgrading to I1, change any STR_ALIEN_CONTAINMENT to STR_JAIL in your .sav file.

Dioxine, feel free to correct if this is in error, but my jails became Cryo Prisons when I upgraded.

12
XPiratez / Re: Bugs & Crash Reports
« on: December 23, 2017, 11:48:22 pm »
A Nightmare costs 900.000 $
You simply don't have enough credits.
Hah!  That's hilarious.  My mistake.  Thank you.

13
XPiratez / Re: Bugs & Crash Reports
« on: December 21, 2017, 10:56:45 pm »
Ok, help me out.  I can't see why I can't build a Nightmare at my second base ("build").  It looks to me like I have tons of everything needed.  I've stared at this enough that I can't see straight...

14
XPiratez / Re: Bugs & Crash Reports
« on: December 19, 2017, 08:12:29 pm »
Two minor bugs with new Saya in 99H3:

1)  The customer:mutant alliance still has an explanation of "X" meaning unimplemented, even though all is implemented.

2)  Manufacturing the new Saya prize requires researching the *Saya* prize, rather than researching favors.  Saya is thus not reachable at present.

edit: Also, suddenly the Old Earth Lab grants 50 storage (at least on an old save).  This is actually awesome, but maybe should be listed in the Pedia?

15
XPiratez / Re: A thread for little questions
« on: December 02, 2017, 05:10:24 am »
This all sounds familiar from last time I was looking at this (when I really, really needed a gatling lascannon).  Unfortunately, I have completely forgotten where to find the missions, and more than a desire to look at them there's the desire to remember what I spent time learning.  Ivan, do you know what file they are in?

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