aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - pulsusego

Pages: [1]
1
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: April 25, 2017, 09:14:55 pm »
0.o

I'm surprised, I was rooting around so much through FMP because I thought something in it was the source of the issue, but that's actually great to know! Now I've got some idea of what to do to fix things. Thanks a bunch!!

If I manage to fix it I'll report back, in case anyone else ever has a similar error. Cheers!

--- posts merged ---

Yep! Figured it out. Damn I wasted a good three or four hours and all it took was someone to point out my installation. Figured out it was definitely my install of FMP causing the problem and, for curiosity's sake, went through to find the file. I don't wan to bother going further into it now that I can actually play (yay!), but turns out I messed something up in my alienRaces_FMP.rul file. I don't explicitly remember editing it any, but I did have all of the rulesets open in np++ when I was initially screwing around with a few things (making rifles less garbo, less variation in soldier stats, just little personal preference things). $10 says I accidentally tabbed to it and pressed a key, or deleted a line, or something like that. The downfall of 'save all files' I guess. Whoops :3

Anywho, thanks a bunch! I appreciate your checking on the save for me! (:

2
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: April 25, 2017, 08:35:23 pm »
Hello folks! I've played FMP before about a year ago and it was great fun. I started another game up two days ago but ran in to a problem last night; the game crashes on launching a terror mission, with the only message (either in popup or log) being
"blah blah blah...
[25-04-2017_12-52-24]   [INFO]   OpenXcom started successfully!
[25-04-2017_12-52-51]   [FATAL]   A fatal error has occurred: Unit MALE_CIVILIAN6_CORPSE not found
[25-04-2017_12-52-54]   [FATAL]   OpenXcom has crashed: Unit MALE_CIVILIAN6_CORPSE not found
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers."

I've tried looking through for typos, I've tried making all Civilian6 references in the ruleset use Civilian5's files instead (which just makes civilian7 start causing issues), I've gone through editing out any reference to any of the 'new' civilians (making all references point to the vanilla default civilian, but this just leads to one of the MIB corpses to start causing the same problem).

I also toyed with duplicating the MALE_CIVILIAN6 unit in the units ruleset file and titling it MALE_CIVILIAN6_CORPSE which then leads to the same error message but with Unit MALE_CIVILIAN6.pck not found.

I'm stumped. I'm usually pretty decent at sorting these things out (even if just through sheer persistence if not any actual skill), but I've got no idea what else to do to try and sort this out. I'm using the 2017_04_19_2217 nightly and FMP v1.9.7, but also have a few other mods; Combat-UniformArmors, Expanded_Inventory, Expanded_Terror_Reworked, HQSounds FMP, and Personal Armor Variants. For what it's worth, I haven't found anything relating to Expanded_Terror_Reworked's files causing the problem, though it was my first guess. Knowing me though, I'm likely to be completely wrong lol. Also the save seems to run fine with ETR disabled until it has the same exact crash at the terror mission.

Anywho, any help at all would be appreciated. I've uploaded my save file in case it's useful or anyone wants to take a look at it themselves, and I appreciate any/all help!

Pages: [1]