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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: April 23, 2017, 11:22:42 pm »
Yes and no, because new races new weapons and new tech that opens some new stuff, is performed by FMP but maybe not so good balanced as needed for complex propper functionalities.
For example: in 1/3 and 2/3 parts of game its critically need good suit like synth suit but there is no mutons from whom i possible to "disassemble" parts for suit. FMP contain mod that incert muton commanders, so i expect that of course muton solders will be too, but.. no mutons in game process. Why? Meybe some mods have bugs and kill mutons chance activity or missions i dont know, but i'm sure mutons must be in game process. So i feedback it like FMP bug.
Example 2: FMP contain mod that insert new Juggernaut suit. Its very protective suit in that u may ate to face a full round from laser sectopod without emotions even without damage... but... Cryssalids with one strike turn u into zombie. HOW ITS POSSIBLE? Its some kind of cosmo-magic? And one more strange thing whith this suit: dont step in fire tile at the end of turn -- u start to burn and take damage incide it. So it have laser resist but no fire resist? Where the logic? I'm sure this situation can be fixed w/o editing core code. Maybe i'm wrong.
And so on..
BTW in top of my post versions of OpenXcom thay works. When 1.9.7 released I just download newest version of platform and try it on that. Not working till i replace new .rul file by old version.
For example: in 1/3 and 2/3 parts of game its critically need good suit like synth suit but there is no mutons from whom i possible to "disassemble" parts for suit. FMP contain mod that incert muton commanders, so i expect that of course muton solders will be too, but.. no mutons in game process. Why? Meybe some mods have bugs and kill mutons chance activity or missions i dont know, but i'm sure mutons must be in game process. So i feedback it like FMP bug.
Example 2: FMP contain mod that insert new Juggernaut suit. Its very protective suit in that u may ate to face a full round from laser sectopod without emotions even without damage... but... Cryssalids with one strike turn u into zombie. HOW ITS POSSIBLE? Its some kind of cosmo-magic? And one more strange thing whith this suit: dont step in fire tile at the end of turn -- u start to burn and take damage incide it. So it have laser resist but no fire resist? Where the logic? I'm sure this situation can be fixed w/o editing core code. Maybe i'm wrong.
And so on..
BTW in top of my post versions of OpenXcom thay works. When 1.9.7 released I just download newest version of platform and try it on that. Not working till i replace new .rul file by old version.