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Messages - Noir_CZ

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1
XPiratez / Re: A thread for little questions
« on: June 08, 2017, 11:04:58 am »
Hey there, gonna ask something probably stupid again.
Is it normal that Shok'a'Fists vaporize enemies? First I hit a mechtoid with it, the unlucky (yet cute) can just vaporized. I thought maybe they just do that, you know something like when cyberdisc explodes.
But then I found out there is a mechtoid body research... ok... I guess next time I will stun one and execute him while holding him in hand.
Anyway... today I punched a military police in the back with shock'a'fist and they too just vaporized.
Is that a bug or feature (possibly high plasma damage?) ?

2
XPiratez / Re: A thread for little questions
« on: June 02, 2017, 05:21:47 pm »
rod of hellfire, like almost all fire based weapons, does only 5-10 damage. The power just increases the radius (1 per 20 power).

Oh ok, I must have overlooked that info somewhere, my bad. Thanks for clearing that out to me.

3
XPiratez / Re: A thread for little questions
« on: June 02, 2017, 11:10:34 am »
Another mah problem/ruleset clarification for me please?

Gal with 70 voodoo power and 42 voodoo sklil with rod of hellfire.
The rod description says burning damage of 0 + bonus of 0,04 of voodoo mastery
That would mean some 70*42*0,04=117,6 dmg.
Pedia article #80 says fire damage ignores armor, not sure if it is case of voodoo fire too? Assume it is.

Two attempts were made onto academy medic which looks like security carapace armor = 75% resistence to fire.
That would make a direct hit go to 0-88,2 dmg? Unless there is the spread like 0-150% or something applied too. Yet the Alt button on aiming says the damage is 5-10.
Now with pedia #80 in mind the armor of 32 is ignored? So... 0 - 88,2 dmg? On 3 different savescummy attempts for testing purposes (made empty shots with other gals to switch the RNG around) the damages I made were 8, 9 and 6 damage to health.

So again, unlucky or am I missing something in my calculations/expectations? Again, just asking to get grip on the game mechanics better.

4
XPiratez / Re: A thread for little questions
« on: June 01, 2017, 06:04:03 pm »
> Shoot a man 3 times
> whyishedead.jpg

Whty would a guy be merely unconscious after that? Or did I misunderstand?
You got it right... problem was me understanding the rules as legionof1 explained

2 shots doing no damage in this case is somewhat unlikely. Riflemen have 20% laser resist and some armor so if you roll less then ~30% on the damage roll he will take nothing.

Conversely with only 40 hp a one shot is anything above ~155% on the damage roll.

Keep in mind that anything with a stun multiplier is only amplifying normal stun which is usually=.1 of penetrating damage. So 32 penetrating damage with x4 mod equates to ~12 stun. In the case of the rifleman with resist and armor: 32x.8(for resist)=25.6-8(front armor)+17.6x.4=~7 stun.

Aaaha it is quad stun damage of the "normal bullet" damage, not quad stun damage of the total damage. My bad. So not suitable for capturing, thanks for clearing that for me.

5
XPiratez / Re: A thread for little questions
« on: June 01, 2017, 09:34:46 am »
Another day, another question. Was I just unlucky?
Met a spartan rifleman today, shot at him few times with Scoped Carbine using the electro-pulse munitions (32 laser damage, pedia article says 4x stun damage).
First two shots did nothing and the third outright killed that poor sod. Are those magazines (for shiny niner too) useless in capturing low armor lvl enemies? Or rather are they generally useless for capturing?

6
XPiratez / Re: A thread for little questions
« on: May 20, 2017, 04:53:21 pm »
You can't research pillow books w/o Naughty Mod enabled, for that all fanservice mentioned.
Aaaah bludner-ed again, thank you very much for clearing that up.

7
XPiratez / Re: A thread for little questions
« on: May 20, 2017, 01:53:07 pm »
You need a library and a mess at the hideout you want to produce the pillow book.

The old earth lab doesn't count.
The 1st pillow book has to be produced first before you can get the actual bootypedia entry for the item itself (similiar to gun almanach and others)

The pillow book got alot of fan-service in it, the important topics inside might take a while to get.
Saving grace, the research usually takes 1-3 days for each book and can be repeated several times.

I have 8 of those books manufactured. But seemingly can't do anything with them, they dont react to middle-click which I assumed means I need to research them, but they are not on topic list for researching and I can't find them in tech tree to get info on what all needs to be researched so I can do those. That's what kinda makes me worried I have badly installed the game.

8
XPiratez / Re: A thread for little questions
« on: May 20, 2017, 10:48:37 am »
Another stupid question inbound.
I finished the topic "Plotting" and it said that the pillow books can be researched for new topics. But when I created few of the books, I don't have them in topics to research. The Tech Tree seems to be void of any topic called Pillow Book. Am I to assume that it is just a flavor text then?
(And as a minor question the Pillow Book itself can't be Middle-Mouse clicked in inventory for more info on it, that ok, or do I have messed installation?)

9
XPiratez / Re: Help me git gud, question thread
« on: May 18, 2017, 01:54:05 pm »
Brainer outfit.
Oh forgot about that one, thought the closest thing would something with the mind probe. Thanks as well.

10
XPiratez / Re: Help me git gud, question thread
« on: May 18, 2017, 01:48:57 pm »
I guess it's base-dmg.

Remember, that everything that does health-dmg (the roll calls "hit") will chip away a portion of armor.
You can count on most chem and all plasma weapons to defeat armor while laser ignores 1/3 of all armor.

Trial and error mate.

Trial and error... I dont have a way to check the armor of enemy yet...... I can do that on my gals though, I guess. It's time for a little S&M session. Thanks for the idea. :)

11
XPiratez / Re: Help me git gud, question thread
« on: May 18, 2017, 12:40:44 pm »
I'm doing a cleanup pass each month. But with this article, what am I supposed to do? Trying to explain everything precisely is impossible, especially with such limited space. Removing it also is not an option.
Just saying if the 60 damage is the base damage, damage with bonuses, or real damage dealt.
It is just that in my case it is confusing sometimes. Not just the #006 article or the #023. It is not meant as nagging, I was just trying to get more info so I could get better.


12
XPiratez / Re: Help me git gud, question thread
« on: May 18, 2017, 12:04:40 am »
Unless specifically excepted like the stun weapons, plasma does baseline 10% to armor regardless of penetration. The exact value is not exposed to the player so some might do less, some might do more.

Poison dagger doesn't do additional armor damage. Same with ghost dagger. The bootypedia articles reference the most commonly available versions of a damage type(chem for guns, cutting for melee, ect). Any outliers are either discussed either in a subtype articale(I.E rifle summary) or on the item itself.

I am starting to get lost in it. So the basic assumption of Chem damage = 0-20% armor damage is just for guns? That's why it is stated in Blowpipe it does no armor damage and poisoned dagger does not mention it, since it is melee and automatically does no armor damage? The article #023 does say "All chem weapons cause armor damage .... , unles otherwise stated." That's why I assumed that the dagger does the armor damage
Also #006 topic says that "All weapons of power 60+" is that with the power bonus or just the base damage (if it is just the base damage, that would mean the shockafists are not damaging armor either)



13
XPiratez / Re: Help me git gud, question thread
« on: May 17, 2017, 09:32:59 pm »
Disengage is defiantly what i would suggest as well.

That said a combination of the shock'a'fist and the tech blades could do the job without casualties. Lead with fist to strip off most of the armor, probably it wont penetrate but will remove armor regardless being plasma. Tech blades finish it off. Melee does not trigger reaction, so if you can manage it in one turn your okay.

The Kustom blunderbuss's chem ammo will also do the job but will take an average of 3 autoshots at point blank to get a kill. More then likely cost you a few gals but it would kill them. One autoshot will however remove about 50% of the rear armor letting other things have some chance of penetrating.

If i was to try killing them i would open with the sniper at extreme range(25+) and get it to "waste" reaction fire at the sniper it has a low chance of hitting. This leaves it with limited TU and looking the wrong direction to a flanking attack by the blunderbuss and melee.

Ok, I guess I missed that info. I thought chem weapons damage armor, not plasma. So the Laso and stun batons do that too?
Also since it is said that chem damage eats away armor... does that mean that Poisoned dagger does that too? Like gal with 125 reaction should do 45 chem damage with that thing, that would mean 0 to 8 armor damage per swing?

Ah just researched it in #006 topic, though it does not say how much armor damage the plasma weaponry does, it does imply that stun baton and laso for sure do not harm armor. But the posioned dagger maybe does.

14
XPiratez / Re: Help me git gud, question thread
« on: May 17, 2017, 09:00:10 pm »
Hmm will try to withdraw then. Just for fun I made a save and threw everyone I had at the sectopod... chem blunderbus gal died to reaction fire after one salvo, 3 girls with the shockafists did apparently no damage. Then followed by slughtrower 2 shots and laser one shot... not dead yet.  Funny thing enough it was the gal with bow and spear that killed him finally, with the spear. And then after end of turn I lost few more gals to the other sectopod. :-) Welp gonna reload and withdraw. Thanks for the assessment though. I will have to start bringing some demonic esence with me... or chem grenades perhaps...

15
XPiratez / Re: Help me git gud, question thread
« on: May 17, 2017, 06:32:31 pm »
Help me Git Gud or rather ... am I hosed?
Did not even finish "Back to school" project and I am thrown into battle against Star gods type enemies. I managed to dispose of the Guardians, few novices and operative.
Via use of cover and rushing them with tech blades (Proven to be much more effective than Heavy SLugthrower) and even managed to stun few of them with use of Stun batons and Electric laso.
Now there is just one tiny problem... or rather two... 2 sectopods. No matter what I am thinking about I can't even scratch them it seems. Maybe anyone of you can come up with working strategy?
Due to some unfortunate circumstances, here is what I have to work with:
8 gals (Pachyderm)
Stun batons
Spear
Heavy slugthrower (8 ammo)
Harpoon gun (stun and normal bolts)
Shok'a'fists
Electric laso
Normal grenades and Stun grenades
Normal molotovs
Tech blades
Barbed dagger
Longbow
Blowjob... I mean Blowpipe
Suppresor pistols
Pickaxe
Kustom blunderbuss with 2x explosive ammo and 1x chem ammo
2x origami SMG
Reticulan lasgun
Eurosyndicate laser sniper
Magnums with chem drums
Ninja stars
Forgot about the duo of RPGs with 2 pieces of basic ammo each... but when I shot one of the pods into back the ctrl+h thinie said it did 0 0 0 0 damage

So... can it be done or am I hosed? Thanks for advice.

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