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Messages - Poulpiche

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1
XPiratez / Re: A thread for little questions
« on: September 16, 2024, 01:36:22 pm »
the only way i can think of is to hit them with my bare hands and female fighters wearing nightsprite outfits, which is a bit laborious.

Thanks, I will test it!

somehow, it worked again for me. I was able to build the lifewater pool for the red mage with this

2
XPiratez / Re: A thread for little questions
« on: September 15, 2024, 05:00:28 pm »
to continue a little further, i'd need to be able to capture succubus in shadowrealms. i've already captured one by chance, but i can't reproduce the thing because they fly and all the ranged weapons at my disposal kill instead of stun.

the only way i can think of is to hit them with my bare hands and female fighters wearing nightsprite outfits, which is a bit laborious.

does anyone have any ideas on how to do this?

3
XPiratez / Re: A thread for little questions
« on: September 02, 2024, 12:15:33 am »
You gotta do the Scum & Villainy mission (65% chance per month).
oooooooooooook

thanks a lot

it's true that I passed them by, they didn't look interesting

so I was wrong

4
XPiratez / Re: A thread for little questions
« on: September 01, 2024, 10:58:53 pm »
Advance through that plot. I don't know how far you are.
don't know

is there any way to see the plot? on a website, for example.

from what I can see in the bootypedia, it's linked to the mission where you have to capture Aurora (which I've already done)

I put a save of my game below

5
XPiratez / Re: A thread for little questions
« on: September 01, 2024, 10:45:02 pm »
Smuggler Negotiator is a part of the Technocracy plot.
ok, so is there anything in particular I should do?

6
XPiratez / Re: A thread for little questions
« on: September 01, 2024, 07:31:44 pm »
Does anyone know where and how to find a smuggler negociant ? (the one looking like Princess Leila)

I have the feeling that this is the main element I'm lacking to make progress on certain projects

7
XPiratez / Re: A thread for little questions
« on: August 26, 2024, 10:28:49 am »
They don't quite have bases like that. If you keep interrogating captured smugglers you'll eventually discover they are connected to the Technocracy in an optronics smuggling scheme (https://xpedia.netlify.app/##STR_SMUGGLED_ELECTRONICS).

After you get some disruptive transmissions later on as part of another storyline, you can start investigating this more deeply, and that will lead to you attacking secret smuggler lairs in city sewer networks. Then you can progress to their full hideouts where you can find the golden statue.

ok thanks for the tips

I don't remember but I think I have already done this mission but haven't find a golden statue

as you can see, I have discovered yet the shadow trade connexion



Edit: I have add the save file below

8
XPiratez / Re: A thread for little questions
« on: August 25, 2024, 08:15:31 pm »
The Smugglers show up in Milennium Falcon-shaped ships with over 5000 speed; you can catch them landed if you're quick and/or lucky. The crew is a bunch of Human Goons backed up by a Smuggler Captain, his Chewbacca-analogue, and 1d4 invisible catgirls. They're all packing military-grade weapons, and the ship always has some good contraband loot.

ah, but I've been able to do that plenty of times. I haven't been able to get a star gods smuggler yet, but I've come across plenty of solo captains.

no, i was talking about a ground base, like mercenaries or rims

9
XPiratez / Re: A thread for little questions
« on: August 25, 2024, 04:03:01 pm »
If you're looking for rare and exotic items, especially of the gold variety, the smugglers are a good place to start.

They probably have the really good stuff hidden away in their strongholds, and it won't be for sale, but that shouldn't be a problem.
What do you mean by that? that smugglers can have bases like other factions and mercenaries?

I've never seen any so far, do they appear at a certain difficulty level?

10
XPiratez / Re: A thread for little questions
« on: August 22, 2024, 01:47:51 pm »
If you're looking for rare and exotic items, especially of the gold variety, the smugglers are a good place to start.

They probably have the really good stuff hidden away in their strongholds, and it won't be for sale, but that shouldn't be a problem.
I didn't know smugglers could have a base

I've seen some for the Church, the Guild, the Academy, Mercenaries, Ninjas & Rimrider but none for smugglers, I only can board theirs ships so far

11
XPiratez / Re: A thread for little questions
« on: August 20, 2024, 11:13:24 pm »
the Light Force.

so I have to find a Golden Statue i presume

thanks for the tips

12
XPiratez / Re: A thread for little questions
« on: August 20, 2024, 08:21:09 pm »


do you know if it is possible to beat the ogress?

i think i have all the constructions that could have a link with the fight but she remains unbeatable

13
XPiratez / Re: A thread for little questions
« on: June 01, 2024, 10:10:04 pm »
This happens because you have "Alternate craft equipment management" option on. It's one of my favorite features but it requires getting used to it. Especially when you do not have enough spare equipment. If you have troubles just turn it off in advanced options.

thanks a lot for the answer, I'll have a look at the advanced options

14
XPiratez / Re: A thread for little questions
« on: May 29, 2024, 12:07:38 am »
Hello everyone

this is the first time I've seen this. when you link the equipment for the troops to the ship that has to transport them, on the far right, before, I had the quantity allocated directly. now I have a sort of separation, like X/+Y.

The problem is that this obviously varies according to changes in the crew, and I've already found myself on a mission with the usual equipment that had stayed at the base.

does anyone know how i can “correct” this ?

thanks in advance


15
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: November 28, 2019, 09:43:59 pm »
I have no idea if it's feasible, but I thought it would be nice to have a way to know directly in the tactical phase if an enemy is unknown or if it has already been dissected or if there would still be some things that an interrogation could bring for research.

I would have put that somewhere in the inventory page, the one you access when you click on the middle button on an enemy.

I'm sorry if this is too twisted a request and thanks in advance.

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