aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Troubleshooter

Pages: [1]
1
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: September 19, 2019, 06:51:33 am »
Seconding that its a bit weird having male soldiers still called "slave soldiers" even on the "Boyz" path. On that note, would "Boyz" be a both-paths appropriate name? The ladies are "Gals" so the male equivalent would probably just be "Boyz". Or even "War Boyz" if we wanted to go that route, given the setting.

2
XPiratez / Re: Bugs & Crash Reports
« on: September 17, 2019, 05:15:11 pm »
I just downloaded the new version and started a new game and I could have sworn that there used to be 10 slots for load out presets, but now the list doesn't pop up so I only seem to have the one. Am I missing something?

3
XPiratez / Re: A thread for little questions
« on: November 15, 2017, 01:57:04 pm »
I have a question about the dojo, how often will stat increases proc, and is it a set amount each day/week/month /whatever or is there some element of randomness? How long would I expect it to take to "max out" a basic hand, for example?

4
XPiratez / Re: A thread for little questions
« on: November 08, 2017, 09:52:47 am »
A quick one; how do I fire/transfer Runts? I can't seem to find an option to do so anywhere!

5
XPiratez / Re: A thread for little questions
« on: August 05, 2017, 04:56:25 am »
Alright, so what's the deal with acid rain? The population says that "It hurts" but it doesn't seem to actually be dealing any damage, is it doing morale damage? And what item/s can prevent this? Logically goggles or a chem coat would help, but their description just says that they reduce chem damage.

6
XPiratez / Re: A thread for little questions
« on: August 01, 2017, 04:09:01 pm »
I've been skipping the monster hunt missions this time around so it's probably something like that, I've got poisons and acids but not animal poisons. I'll try that, thanks!

7
XPiratez / Re: A thread for little questions
« on: August 01, 2017, 03:25:40 pm »
I'm really struggling to figure out how I can build a still at my second base. Apparently the online tech tree viewer is out-of-date, and the in-game viewer isn't any help either. What could I be missing?

8
So can I just drop my G2 save into G5 and have it work completely? Or am I better off starting a new campaign?

9
XPiratez / Re: [MAIN] XPiratez - 0.99G2 - 4 Jun - Shipwrecked Summer
« on: July 10, 2017, 04:44:06 pm »
Maybe I'm a noob (I am), but I can't see any reason to choose a codex other than green given that it seems to be the easiest way to get hold of a craft weapon (the charger laser) so that I can actually start shooting things down. Or is there an easier way to get hold of craft weapons?

Also, I don't really understand the bounty hunting thing. I read the in game help and I understand the trophy - > bounty token - > prize progression, but where do I actually get these "trophies" from? I assumed I'd have specifically labelled "bounty hunt" missions pop up, but two months after researching the tech I've seen nothing of the sort. I need the "Goblin Zaxx favor" prize to contact the authorised dealers now, don't I?

10
XPiratez / Re: Mansion Mission Reports (Please Contribute)
« on: July 03, 2017, 11:36:05 am »
Nobody's mentioned manacles yet, I assume that they're the intended way to keep captives from getting up again.

11
Quote from: Meridian

Ehm... "2" means "2-handed", lack of "2" means "not 2-handed"?
I don't think you need a tooltip for that...

Actually, I noticed that this paticular feature (the "2" next to two - handed weapons) is disabled in the latest patch. Like, it's still there as an option, but turned off by default. Just thought I'd point that out!

12
XPiratez / Re: A thread for little questions
« on: May 28, 2017, 07:29:06 am »
I guess what I'm getting at is, why is an organisation as advanced as the Academy using flintlocks? I could understand if maybe the retrieval teams are bottom-rung disposable minions and they don't want their advanced tech to fall into the lunatic's hands, but even then I'd expect old shotguns and rusty niners rather than flintlocks. Why do they even have those?

Also, can somebody explain the monthly infamy bonus to me, since that seems to be new too? I was looking at an upkeep of ~500k for my first month, with an income of ~300k, so naturally I saved up 200k so that I didn't go into the red. Except then the end of the month comes and I also get this ~250k bonus! Which, you know, is great because now I get to actually spend it on things instead of just barely keeping myself afloat, but there was no indication anywhere that this was going to be a part of my budget.

So what is this bonus actually based on? Presumably its based on how much infamy I've made that month, but surely that's the same thing that the regular protection income is based on? Why introduce this extra payment that isn't tracked on the finance screen rather than just increasing the protection income by X%?

13
XPiratez / Re: A thread for little questions
« on: May 28, 2017, 03:32:57 am »
New campaign, version G1. I just had a mission where I got a negative score for hostages taken, how come? I can't take a screenshot for some reason (or I'm looking in the wrong folder for them) but the enemy types captured were:

B-Boy
Hoe
Tough Guy
Highwayman
Castaway Girl (presumably the mission reward since it was a "Save a sister" mission)

I understand losing points for killing B-Boys, Altar Boys and the like, but why am I losing points for capturing things?

There's also these Airbusses full of Academy Nurses with capture orders which weren't in the game last time I played. First time I fought them they all had pistols and/or stun weapons, mostly cattle prods. Makes sense. The second group had flintlocks and cutlasses, with only one stun prod between them. Is this normal?

14
XPiratez / Re: A thread for little questions
« on: March 07, 2017, 02:07:49 pm »
Hire also converts otherwise non slave able units.

I never noticed any extra space actually appear in the log screen though, is it not counted there?

15
XPiratez / Re: A thread for little questions
« on: March 07, 2017, 08:23:36 am »
What do "WORKER"s do, I.e the ones you get from the "hire" option in the workshop? I'm aware that slaves give you extra storage space, but these seem to be willing volunteers and presumably do something else?

Pages: [1]