Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - drke

Pages: [1]
1
Released Mods / Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« on: March 12, 2017, 07:46:14 am »
It seems like just researching the Lobster Man Commander automatically unlocked it despite having neither of the dependencies yet (Leviathan and the other thing which I guess is the story mission dependency)

2
Released Mods / Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« on: March 12, 2017, 07:11:47 am »
I can research the T'Leth topic right now, though?

3
Released Mods / Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« on: March 11, 2017, 04:15:18 pm »
Yeah I considered that it could be related to using oxce+ because another poster mentioned playing the same missions.  And yeah I was wondering where you get that item that is a prereq to barracuda research. I got a lobster navigator eventually for mantas, then a commander so I could finish the game, but i really hate playing through T'Leth.

I enjoyed the mod, though I can say I never encountered Freak alien type in my entire playthrough, not sure how rare they are supposed to be. Mostly encoutered Gill Men early then Tasoth/Naga/Lobster late.

4
Released Mods / Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« on: March 11, 2017, 03:54:37 am »
Here. It seems related to the church guy near the spawn point with a melee weapon. End the turn.

5
Released Mods / Re: [TFTD] [Expansion] TWoTS Release (v.1.03)
« on: March 10, 2017, 02:43:54 pm »
I played a little more. Still experiencing crashes when trying to play out the church ship missions, and some stuff is using the technical names e.g. sonic/displacer is being referred to as STR_SONIC_TANK in research, and there's an item called STR_MOLECTRONICS

Good job with the mod though. I like how you implemented the sonic autogun and the ion weapons.

6
Released Mods / Re: [TFTD] [Expansion] TWoTS Release (v.1.03)
« on: March 07, 2017, 02:39:51 pm »
I can respect that. Just was not sure if it was intended. I know vanilla TFTD insisted on specifically Lobster Man Navigator for Magnetic Navigation at one point but was patched out.

7
Released Mods / Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« on: March 07, 2017, 01:08:45 am »
You may want to make the research of an alien Navigator prerequisite also accept an Aquatoid Navigator in addition to Lobster Man and Freak(which I never encountered)

8
Released Mods / Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« on: March 06, 2017, 08:18:40 am »
Here's a save of the Naga crash, there's 1 unconscious one on the top floor of the dreadnought, killing the last alien outside while leaving the unconscious one alone results in a crash.

9
Released Mods / Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« on: March 06, 2017, 05:24:27 am »
Researching sonic technology crashes the game.

Capturing a live Naga crashes the game on mission end. Also had a lot of random crashes during the church shipping missions and when the game generated an alien cruise mission type. I don't have saves for these but should be fairly reproducable since they happened several times. I like a lot of things in the mod but after the early game it gets really unstable.

ed: seems like it's just the ufopaedia entry that's bugged, if i don't try to view the report it doesn't crash.

Pages: [1]