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Messages - macksting

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Released Mods / [STATSTRINGS] Episode-Specific Statstring Mods
« on: May 23, 2018, 08:36:11 am »
This mod adds very little, but is not without its utility. The XComUtil statstrings mod, found in /standard/XcomUtil_Statstrings, is not entirely up to a peculiar task; having made something serviceable, I decided to upload them here.
This mod changes:
* The permissions usually necessary to edit the Statstrings under Linux, or leastwise Lubuntu 16.04. Editing /usr/local/share/openxcom/standard/XcomUtil_Statstrings/ files was odious. This makes them as accessible as any other mod.
* The breadth of any given statstring mod. No longer will the same stat strings be used for UFO and TFTD, so long as you turn off XcomUtil's version and enable these.

Known Issues:
* If you have enabled both the XComUtil statstrings and a modified statstring file downloaded here, you'll have a right mess. If you don't want Horiana Smith/pbwmrPpbwmr, you'd best be sure of your edits and turn off the XComUtil statstrings entirely.

Use Example:
* In an unreleased mod (as of 5/22/18) for TFTD, soldiers.rul is modified to yield psi strength no greater than 80. In order to maintain stat strings consistent with labeling the top two quintiles, I changed the TFTD statstrings to label "p" for 48-63, and P for 64-80.
 - This same logic can be applied to most any mod that changes the available soldiers, but the specifics are entirely untested on my part.

As there should be no discernible difference between the XComUtil statstrings and those found here, I doubt it's necessary to include screenshots. These mods are of very limited utility, changing only the accessibility and specificity of the statstrings.

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Released Mods / [UFO] [TFTD] [SOLDIERS] Fresh Meat from the Locker 1.1
« on: February 10, 2018, 08:04:22 am »
WHAT DOES THIS MOD DO?
Are you tired of your soldiers being unique, interesting people, with mysterious backgrounds and distinct identities? Are you tired of... names?
Then this mod is for you.


Are these soldiers named? Negative! They are meat popsicles!

BUT WAIT THERE'S MORE!
Order now and you can get Fresh Meat! Not frozen, but brought directly to your submarine base!


There's no particular loss of variety in appearance. All your favorites are still there. Their only nationality, however, is meat. They are all meatbags. They shall die as one.

WHY WAS IT MADE?

I wanted to rename my soldiers according to role or specialty. I found, however, that the names available in vanilla or modded X-Com games were just too cool, too precious, to strip away forever just so I could name a soldier Boomer or Rock. This problem was easily solved by removing those wonderful, multicultural names entirely. This did lead to complications, chiefly because painstakingly renaming every character is boring to me, and became an insurmountable chore. I have addressed this in another mod.

HOW DO I INSTALL THIS MOD?

The meatnames.zip file contains two folders:
meatname
meatname2
- Open your "user" folder (normally Documents/MyGames/Openxcom, though it can be set up differently),
- Place the two folders to the "/mods" folder.
- Enable the mods from the Game Options menu. They're for UFO and TFTD respectively.

ANY FUTURE PLANS?
Not really.

CHANGELOG:
1.1: Fixed the second UFO mod to actually be a TFTD mod, then changed the version number.
1.0: Made two UFO mods.

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WHAT DOES THIS MOD DO?
This mod removes almost all identifying information from new, incoming soldiers! Ratios of sex and race are kept broad so as to capture and then almost entirely eliminate the wide range of human origins and experience.
In this .zip you will find four folders. anonym and anonym2 are UFO and TFTD mods, respectively, which if enabled will create names from a list of Greek letters (Alpha, Gamma, Delta, etc.) and a list of integers ranging from 1 to 100.
As you can see, this makes each soldier distinct, yet also completely anonymous.



There's no particular loss of variety in appearance. All your favorites are still there. However, they all share a common bond: they have given up all they are to become members of X-Com.



BUT WAIT! THERE'S MORE!!!

Perhaps that's too much. Perhaps you would miss Chi 25. You've become attached, and that makes it harder to order him to his swift demise. That's where Timmynym comes in.



One of your soldiers die? In the words of the great science educator Mister Lizard, "We're going to need another Timmy."



Now you can happily send every last one of these smug meatbags to their deaths, with the knowledge that you didn't know a darn thing about any of them.

WHY WERE THEY MADE?

On the one hand, I really wanted to start renaming my soldiers as they began to earn their reputations. On the other hand, I really couldn't say goodbye to such wonderful names as Umberto Colado or Iida Rie. The simplest solution, obviously, was to make certain no such names ever passed before my eyes. Initially this took the form of recruiting every soldier from a meat locker, with the simple name Fresh Meat. When psi-screening by exposure or when
tracking who had gained psi experience over the course of the battle, however, I found the degree of anonymity too great. It became necessary to create a mod which rendered them anonymous, but not unidentifiable.
It has been brought to my attention that the Meat Locker mod, and by extension the Anonym and Timmynym mods, would be useful for streamers who wish to name their soldiers after viewers or friends.
As to why I made the Timmy mod, I figured as long as I had a Meat Locker mod, I may as well have a Timmy mod, 'cause I became mad with power.


HOW DO I INSTALL THIS MOD?

The nyms0-9.zip file contains four folders:
anonym
anonym2
timmy
timmy2
- Open your "user" folder (normally Documents/MyGames/Openxcom, though it can be set up differently),
- Place the four folders to the "/mods" folder.
- Enable the mods from the Game Options menu.

If you enable both on any one game, one will take effect and not the other; I have not tested this extensively, but the result on a simple test was that Timmy took precedence. These mods are not intended to be in any way compatible; their goals are nearly antithetical.

ANY FUTURE PLANS?
If you find any bugs in these extremely simple mods, do bring them to my attention. Otherwise, I consider these a success, but I leave open the possibility of major bugs for which I haven't tested; 0.9 is the release, but could easily have been 1.0 had I put more time into testing.

CHANGELOG:
0.9: First release

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