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Messages - Mathalor

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1
Open Feedback / Difficulty Setting
« on: March 28, 2021, 09:16:13 pm »
I have a save from a while ago.  I'd like to verify that I chose the right difficulty setting.  Is there a way to do this?

2
Troubleshooting / Re: TFTD openxcom on linux not detected
« on: January 21, 2021, 05:28:03 am »
Yes, that worked.  I'm looking at the TFTD new game screen.

3
Troubleshooting / Re: TFTD openxcom on linux not detected
« on: January 20, 2021, 09:50:13 pm »
Nevermind, I installed it.  Results:

/home/user/.local/share/openxcom/
├── TFTD
│   ├── GEODATA
│   ├── GEOGRAPH
│   ├── MAPS
│   ├── ROUTES
│   ├── SOUND
│   ├── TERRAIN
│   ├── UFOGRAPH
│   └── UNITS
└── UFO
    ├── GEODATA
    ├── GEOGRAPH
    ├── MAPS
    ├── ROUTES
    ├── SOUND
    ├── TERRAIN
    ├── UFOGRAPH
    ├── UFOINTRO
    └── UNITS

19 directories


I run the nightly appimage file from the openxcom folder

4
Troubleshooting / Re: TFTD openxcom on linux not detected
« on: January 20, 2021, 09:47:07 pm »
I don't have "tree"

Using Ubuntu, if it makes a difference

5
Troubleshooting / TFTD openxcom on linux not detected
« on: January 20, 2021, 09:23:36 pm »
I'm trying to start a new game in tftd.  I read the FAQ, "https://www.ufopaedia.org/index.php/Installation_FAQ_(OpenXcom)" (hyperlink won't take the last paranthesis, don't know why), and I've installed the files accordingly, minus the common and standard folders, and the optional folders.  The game certainly picks up on the UFO files, which are installed in the same .local/share/openxcom directory.  TFTD files are in a TFTD folder, UFO files in a UFO folder.  I've searched both the mods section in the game and the options section in the game.  The mods section has a slider for base game but it will only offer me UFO.

How can I get this working?

6
Suggestions / Re: Linux Installation Guide
« on: April 23, 2020, 12:56:34 am »
That is one of the two guides that I was referring to.  I was not so much concerned with it's prominence as it's clarity. 

I found the Linux section confusing, and my attempts to install the required libraries gave me messages that they were not found or had had their functions taken by other libraries.  I still think that a less confusing guide specific to Linux would be helpful.

This was the result of trying to install the listed dependencies:

sudo apt install libsdl1.2 libsdl-mixer1.2 libsdl-gfx1.2 libsdl-image1.2 yamlcpp
Reading package lists... Done
Building dependency tree       
Reading state information... Done
Note, selecting 'libsdl-gfx1.2-dev' for regex 'libsdl-gfx1.2'
Note, selecting 'libsdl-gfx1.2-doc' for regex 'libsdl-gfx1.2'
Note, selecting 'libsdl-gfx1.2-5' for regex 'libsdl-gfx1.2'
Package libsdl1.2 is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source

E: Package 'libsdl1.2' has no installation candidate
E: Unable to locate package yamlcpp

My mistakes in interpreting the guide involved naming a folder XCOM, which is the steam installation name, instead of UFO, which is what openxcom looks for.  I named a folder OpenXcom instead of openxcom, and the installer did not find it.  I tried making a folder named "user," while the guide treats a folder as a user folder but does not look for the named folder "user."  Also, the windows section says that it's installer automatically detects a steam installation and I mistakenly assumed that the Linux installer would do so as well.

I don't know enough about either openxcom or Linux to do it myself, but I was very confused by the Linux section of the guide, and think that it could be made more clear, and preferably separate.

7
Suggestions / Linux Installation Guide
« on: April 22, 2020, 03:05:35 pm »
There are two guides that I found for installing openxcom, but the whole thing is very confusing.  It took me a few hours to figure out what to copy where, and what to name each folder.  I also found a link to a youtube video that is 80 min long, windows 10 exclusive, and does not have time stamps.  And one of the guides lists several dependencies that no longer seem to exist.

Having an easier to understand linux specific guide would lead people to not be as intensely frustrated as I was.

8
Troubleshooting / Re: Reporting a bug
« on: February 17, 2017, 03:13:57 am »
Thanks

9
Troubleshooting / Re: Reporting a bug
« on: February 17, 2017, 01:33:54 am »
I'm reinstalling, using the latest Nightly build, and following this guide:

https://www.ufopaedia.org/index.php?title=Installation_FAQ_(OpenXcom)

I cannot find the "shaders" folder in my copy of xcom, which I purchased through steam.

Is this something that I find somewhere else, or is it in the universal patch?



Is there a patch, like the universal patch, for terror from the deep?

10
Troubleshooting / Reporting a bug
« on: February 15, 2017, 05:54:24 pm »
I'd like to report a bug, but I'm very unfamiliar with the bug tracker, and don't know how to tell if it's been reported already, past the last month that is displayed on the bug tracker's webpage.

Specifically, some of my heavy plasmas and mind probes have gone missing after successful missions.  They were not destroyed in explosions, but some were used on the last turn of combat.  I was running version 1.0.

So, I should reinstall the game with the nightly version, replicate the bug, and skim the reported bugs over the last three years in the bug tracker.  How do I do that last step?

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