1
Offtopic / Re: Please tell me why OpenXcom is the best
« on: January 08, 2017, 09:21:39 pm »having all the extra little add-ons just makes it even more enjoyableWhich ones do you use? Which ones do you enjoy?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
having all the extra little add-ons just makes it even more enjoyableWhich ones do you use? Which ones do you enjoy?
* Enemies had access to too much information:This strongly implies enemy would avoid walking into opportunity reaction fire. It doesn't: he could have took back door out of the building, instead he walked by the window and got shot & killed. Number of other cases, like one today where 2 enemies got killed by opportunity fire on same turn (1 by machine gun's dakka). I play Xenonauts Community Edition on normal difficulty.
* AI is aware of player unit FoV regardless of whether player units have ever been spotted.
* AI is aware of player unit reaction ability, often walking past units it knows can't react to shoot someone outside of its visible range.
it's shift + tabNope! That opens up Steam's interface.
This is not a place for game bugs.Still it could be point of interest to those reading this topic.
This picture is a known bug came with final XCE mods. So if you disable/enable some mods, it gets fixed.Found it and enabled it.
The game auto sells the equipment you won't need.So I don't need plasma weapons? Or those just can't be used until they are researched?
Now you got me worked up on Xenonauts... I've been thinking about buying it for a long time, but the lack of destructible environment put me off. If the only thing going for it is the more modern graphics and sophisticated dogfight, I'll pass. Some more thoughts?I have read the manuals and wiki. Xenonauts has similar cover system as in the XCOM (the new one). When XCOM has shield/half-shield for cover quality, Xenonauts has colours. Doors can be opened from the side. Characters (on all sides) can be suppressed with enough dakka (if it hits close) and/or flashbangs, and suppressed characters start their turn with less TU. Is anything of this in OpenXcom?
I'm not sure if this post was explanatory enough, but don't hesitate to ask more questions if necessary.This is said elsewhere on the Internet
I mostly play Xeno over the original X-COM because of the UI improvements. I know OpenXCOM is a thing, but I've had mixed results getting it configured to work properly. Xenonauts just works.Does that make any sense to you? Also I'm gonna copy-paste part of your post over there.
גן ילדיםHuh, what?
The game engine is already powerful enough for this to be done... feel free to make the first stepsFirst steps... is brainstorming. So player as (sub)leader of aliens sets up the first base on Earth and gets handful of small scout ships (and maybe 1 medium size). Alien equivalent of the Council gives player missions to perform and money & other benefits (like elite mutons) for completing them. Early missions could be abductions of humans & animals, messing up grain fields, shooting down civilian aircraft, the stuff. At first human opposition could be police with pistols and rednecks with shotguns and bolt-action rifles. Nothing handful of sectoids with plasma rifles couldn't handle. Step-up missions would be assaults against radars, missile sites, and recovering friendly ships that have got shot down. Here could be first encounters with proper military and X-COM. Then comes terror missions, which are better to get done before X-COM shows up. And last: rescuing downed friendlies from assaults of X-COM's heavy & flying suits & hover tanks and assaults against X-COM bases.
Now, I understand your reservations about details like weapon selection. but the beautiful thing about OpenXCom is the modding community. I doubt many veterans here play exclusively vanilla X-Com; we've done it to death over the last two decades. But there are several huge mods which add and rebalance weapons, include new mechanics, polish the interface and so on. If that's what you're interested in, then OpenXCom is even more recommendable for you.When you wrote about Xenonauts, did you mean vanilla game or community edition? What mods do you use for OpenXcom and what do you recommend? Also I have interest for X-PirateZ for the new storyline.