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Messages - D3LTA WAV3

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The X-Com Files / Re: Having trouble getting the zombie trooper research
« on: November 21, 2024, 12:55:40 pm »
Yeah I captured them alive then, I go out of my way to capture the ones I haven't seen before, research isn't hidden.  Thank you for the save file tip, I got an error about tabbing but I was able to replace something else for the zombie trooper corpse thank you so much for such a quick response too, you guys.

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The X-Com Files / Having trouble getting the zombie trooper research
« on: November 21, 2024, 11:48:44 am »
I'm in 2001 right now and have unlocked plasma weaponry, fusion bombs and all that stuff but I can't get the research train for cybernetic implants and non crap armor to show up, I currently have the power armor at home version  that magma can sell to me but I want real power suits. I can't get it I think because the mission for magma lab zombie outbreak isn't popping up anymore. I've already done that mission once but I only got battered zombie trooper corpses and maybe I captured the right ones alive or something. I saw somewhere that mission is supposed to repeat but it's been a year and a half in game since I got it, is there any way I can fix this? am I just extremely unlucky?

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 26, 2017, 06:42:22 am »
Okay, sorry. I had 0.7.2 and thought it was the most recent. Oh, no wonder I thought that. It was updated today!

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 26, 2017, 02:42:04 am »
I got a crash with the most recent version.

I was just starting a new game and managed to intercept an alien ship twice; this is the second ship and I lost all but 1 guy who was the alien's panic buddy(he was being psy-panicked or whatever for like 10 rounds) and they finally did mind control on him and the game crashed. I think it was because he was mind controlled when he was the last guy alive. Also, does anyone have a save for the most recent version that starts around the beginning of the alien invasion?

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Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« on: September 14, 2017, 10:05:06 pm »
None of that seemed to work. :(

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Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« on: September 14, 2017, 04:58:38 am »
I am having a problem with this mod, i can not start it. TWOTS 1_08 works for me, though.  Can I get help, please? The picture is what I get when I try and start it.
line 23 in Starting Conditions shows no problems to me.

Thank you

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 30, 2017, 02:04:58 am »
I got a map generation error

Why does the soldier face that has the pale guy with a beard that kind of looks like Captain Price from CoD wear a "hat" in the Battlescape when he's not wearing it in his inventory sprite?
I don't have him readily available to take a picture of so I'm too lazy to do it.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2016, 01:35:06 am »
SURFACE XCOM BASES? HOLY !%*! THANK YOU, O' HARTENSTEIN!

Under water missions don't have the "bubbly" ambient sound of TFTD playing in the background and the footstep sound effects aren't as they are in TFTD. Kind of weird, I can live with it but if it's not too hard to implement then I recommend you do that  because being underwater just doesn't feel like I'm actually underwater. Also, if you can, the green under water alien guys (I forgot their name) don't have the same sound effects as the ones' from TFTD. I understand if it's too much or "impossible", I think adding the sound effects from TFTD would really help the atmosphere ( I love TFTD's sound effects.)

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 22, 2016, 10:11:07 pm »
When I said the flame throwers were kind of slow, I meant it's annoying watching your player shoot fire for 8 seconds in a very small area, I don't mean to buff it up or anything. The flame throwers are very powerful, that they fire slowly and it's annoying to watch a guy shoot the same small area for 8 seconds. The minigun gets over with shooting the projectiles almost instantly from when it starts.

In all honesty, there is never a reason for me to use a minigun as it IS completely useless in almost all situations(OR maybe I'm extremely unlucky!! That's it!). I really like the small minigun I just wish I could use it without getting myself killed and looking like in idiot in front of the aliens. As far as I can remember, I've used the miniguns at most 15 times and I only remember hitting an enemy five times(as in out of 150 shots with either of the miniguns, I've landed only five on an enemy. Never in medium-long range engagements.) Is there a suppression mechanic that I don't understand or what?

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 22, 2016, 04:12:15 am »
I think I found another bug or just "Bad taste". Giant Beetles are a bunch of wusses and panic like crazy(even though that's a normal reaction for bugs when they see humans). This problem is exacerbated when you're on a strange life form mission and there's 20 giant beetles. You kill 8 of em and the rest are panicking in the corner and getting angry at each other.

Also a "Bad taste" that REALLY irks me, the miniguns are complete shit (in my experience). I stand 5 blocks away from a man and do the auto fire missing all ten shots. This happens with the light minigun and the regular one. It's very common for me to miss all the shots in close range engagements with the miniguns which makes them useless when you see that it costs about half your TU to use once. PLEASE increase the weapon's accuracy. It's one of my biggest problems in all the mods that include the miniguns. I can't remember but I think the HMG has this issue too.

Flamethrowers are kind of slow. The range is low and usually the area affected by it doesn't increase too much. I think it should be increase to something almost as fast as the mini guns.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 22, 2016, 03:54:12 am »
Forgot about X-COM being a secret organization, haha.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 21, 2016, 11:37:24 pm »
I think you should make the abducted farmer be sold for -1000 instead of 10,000. You're not hosting a funeral too, you're just burying the body. You could just give the corpse to the farmer's relatives.

I did have a visible research option for BS Ammo in the research options if you did not realize it. Of course, it did nothing but it was there nonetheless and I wasted around 4 hours researching nothing :) .

There were two spelling errors in the new line of the Magma Contact "{NEWLINE}M.A.G.M.A. sent us a catalog of their merchandise. You can >>>>>exaine them in the Ufopedia, but purchasing some of them will require additional >>>>>arrangments(should be "arrangements")."

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 21, 2016, 12:46:27 pm »
Alright, I've had the map generation issue twice now. I'll try and post a log file next time I get it.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 21, 2016, 08:29:35 am »
Sorry for making another post, I reached the attachment limit. Here are more bugs!


The Tactical Grenade Launcher research is missing a name. 

There is a spelling error in the Fighter Plane Procurement UFOpedia page. See the attachments for a picture where.

I have access to the Heavy Machine Gun before completing the HMG Research. I'm given access to it from Promotion III

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 20, 2016, 10:48:14 pm »
Okay, sorry about that. Thanks for the edited sniper rifle(That I see no difference in from a first look). I'll start posting all the bugs I found in this post. Please tell me if you're gonna work on a bug that I posted(or if it's not a bug at all).

FIXED: I found a bug with OXCE? The OXCE advanced settings are screwed up. I'm using the 5.0 version of X-COM Files.

Explosives Licence should be Explosives License.

I fixed the extended options in the advanced options by re clicking English [US] in the videos settings tab "Display Language".
Extended options "Auto Assign Pilots" and "Remove Wounded from Training" have no descriptions.

abducted Farmers are still sold for -10,000 atleast on a save from the last update as I have not started a new game.

A Map Generation error, picture in the attachments. I don't know how to upload log files.

Dagon Morphs are sold for 0 dollars. I don't know if this is a bug but I'll say it anyway.

I'm able to purchase Light Cannon BS Ammo(right after researching Light Cannon Acquisition) before completing the BS Ammo Research.
I also have a tactical grenade launcher entry, auto cannon entry, and heavy cannon entry in the UFOpedia after researching Contact: M.A.G.M.A. Corporation. I cannot purchase these three weapons though.
"Black Ops Industries Contact" should  be "Contact: Black Ops Industries" to fit in with others.

There's a green line visible on the edges of any map in multi-level view.

"Alien Life Forms" UFOpedia entry has has a spelling error. (specidic >specific)

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