Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KyronStarkiller

Pages: [1]
1
Hey Scorch,
I have only seen multiple lines in the built in weapons work is in the equalterms 2.0 mod for new tanks.
In that mod it is listed as ...

builtInWeapons:
  - AUX_TANK_SMG
  - AUX_HWP_SMG
 
I edited my post I found in Migeul's pickup resistance mod also uses multiple listings in the builtInWeapons: field

2
Well I will give this a try and see how it goes.

--- posts merged - Solarius Scorch ---

This is definitely in vanilla: https://github.com/SupSuper/OpenXcom/blob/master/src/Basescape/PurchaseState.cpp#L200

Thank you SupSuper and Solarius Scorch!

I was able to successfully test this modification. By adding a starting research project (Improved Avionics),  which leads to (Avalanche System).
The Avalanche Ufopedia, and the buyable launcher and missile disappeared from the list. Until the (Avalanche System) research was complete.

That was exactly what I wanted.

3
Ok that's cool thanks for the rapid answer.

4
Is it possible to add a research requirement to Items that you can purchase?
For example can I create an research project "Advanced Training" which would then allow me to hire a special forces soldier.
Or another thought would be research "Titanium/Kevlar Alloy" then be able to buy Body Armor.

Pages: [1]