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Open Feedback / Re: Ideas, although this is probably more for my benefit...
« on: June 04, 2021, 02:21:21 am »
Thanks Sol, for sifting through all that,
Every time I search on here my ideas have been already implemented at least to some extent, and If not exactly what I had in mind the framework is there.
I was thinking about the multiplayer thing I had a go on, I should have elaborated it wasn't LAN or anything, you basically had to swap seats and take your turn ('hidden movement' involved the idle player going to get a drink or take a leak etc, although we were honorable and didn't peek during the others turn!) don't remember much else, it was always xcom vs. sectoids on a small-ish farm map (medium scout IIRC) and a very much standalone thing.
True networked multiplayer would be awesome, but I imagine a nightmare to implement, And would have to be limited players on a server not mass multiplayer (haha imagine a geoscape completely covered in pink and blue bases, not to mention all the red, yellow, green and white craft markers, would be chaos, a list 9 pages long of what to select any time you click on the geoscape!
Had a look at Lasers and Legos, downloaded the guide.
For starts I would just hash a map up out of what is there but I can be handy with the pixels too so eventually would make some new features that would not look out of place.
Map ideas:
Refinery
Rail yard (with train cars etc to search/find aliens hiding between)
Buried historic alien mothership
shipyard (yes borrow some bits from TFTD the shipping route missions were the best)
Anyway, thanks again, and the xcom files looks crazy! will have to have a play at that.
Time to find a copy of the original and d/l oxce!
Every time I search on here my ideas have been already implemented at least to some extent, and If not exactly what I had in mind the framework is there.
I was thinking about the multiplayer thing I had a go on, I should have elaborated it wasn't LAN or anything, you basically had to swap seats and take your turn ('hidden movement' involved the idle player going to get a drink or take a leak etc, although we were honorable and didn't peek during the others turn!) don't remember much else, it was always xcom vs. sectoids on a small-ish farm map (medium scout IIRC) and a very much standalone thing.
True networked multiplayer would be awesome, but I imagine a nightmare to implement, And would have to be limited players on a server not mass multiplayer (haha imagine a geoscape completely covered in pink and blue bases, not to mention all the red, yellow, green and white craft markers, would be chaos, a list 9 pages long of what to select any time you click on the geoscape!
Had a look at Lasers and Legos, downloaded the guide.
For starts I would just hash a map up out of what is there but I can be handy with the pixels too so eventually would make some new features that would not look out of place.
Map ideas:
Refinery
Rail yard (with train cars etc to search/find aliens hiding between)
Buried historic alien mothership
shipyard (yes borrow some bits from TFTD the shipping route missions were the best)
Anyway, thanks again, and the xcom files looks crazy! will have to have a play at that.
Time to find a copy of the original and d/l oxce!