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Messages - Ashghan

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1
XPiratez / Re: A thread for little questions
« on: July 25, 2023, 10:52:49 pm »
It's more of a weapon (parts) question for me. Plus it makes me feel slightly cheated that after a hard air battle to take out some of the bigger warships I get a hard land battle only to not get any weapon parts due to engines being blown out.

2
XPiratez / Re: A thread for little questions
« on: July 19, 2023, 12:43:30 am »
It's a Cruiser (OG Battleship) so each engine is separate and there is no way for them to destroy each other. At 40 tries I simply gave up - while it is scientifically small, the sample is still enough to show that something fishy is going on. ;) 10 engines out of 160 is not 25%, not even close. :) I'll see how it behaves on other ships if I have the time (and patience). Maybe the Cruiser just has some secret self destruct thingie added in XPZ to make the Hellerium payout much smaller.

3
XPiratez / Re: A thread for little questions
« on: July 18, 2023, 10:07:10 pm »
I haven't played XPZ, but exploding UFO_POWER_SOURCE object types has been hardcoded to 75 % in BattlescapeGenerator::explodePowerSources() - not sure if this can be modified by scripting (obviously ship design or using other object types might also influence this).

Also see:
https://www.ufopaedia.org/index.php/UFO_Crash_Recovery#Power_Source_Explosions_and_Elerium_Recovery

FWIW, I noticed that the description for TFTD Ion-Beam Accelerator explosion in ufopedia is different; https://www.ufopaedia.org/index.php/Ion-Beam_Accelerators; not sure where this comes from but based on a brief look it isn't implemented in OXC.

Thanks for that - it only confirms my vague recollection about 25% in original.
In XPZ I had a downed cruiser (Obliterator barrage via Dragon if it makes any difference) which consistently had no engines undamaged. I decided to test this and out of 40 retries (yes, I save scummed), twice (5%) had 2 of 4 engines, 6 (15%) times had 1 of 4 and 32 (80%) had all destroyed engines. The 20% (5+15) is statistically faaaar away from the predicted ~68% chance of at least one engine being undamaged if we went according to original rules.

4
XPiratez / Re: A thread for little questions
« on: July 17, 2023, 10:11:00 pm »
What exactly influences the percentage that a power source remains intact after a crash? I think I recall that orginal xcom had like 25% flat chance, but it's definitely not what I'm seeing in XPZ.

5
XPiratez / Re: Bugs & Crash Reports
« on: May 14, 2023, 11:57:44 am »
Not a bug, but an incosistency. The new manual promotion system (if on) makes the requirement of Princess od War to be of a Princess rank irrelevant.

Suggestion is to rework the pay increase into the condemnation itself, and just have the description "However, she considers herself a Princess and demands to be paid accordingly". This will allow her to be any rank, but still be a major hit to your finances.

Another solution would be for to these options set as fixed: Manual promotions on, disallow demotions(not sure if possible), disallow automatic promotions. So you can manually select who gets promoted in an RPG-ish way, but it's a permanent decision (barring any... "unforseen accidents" ;) )

6
XPiratez / Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« on: November 11, 2022, 10:53:50 am »
Thanks, that's an insanely cool option! :)

7
XPiratez / Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« on: November 10, 2022, 11:01:56 pm »
Can someone explain to me what exactly does:

"- OXCE feature: XCOM Apocalypse-style soldier equipping option (on by default)"

mean? I vaguely recall Xapoc having a drag-and-drop equipping (instead of the UFO/XCOM "click to pick, click to place" approach). But I don't think that's what the point above refers to.

8
XPZ Strategy/Tactics / Re: [TOOL] Shipping Contact ID Sheet by Speed
« on: April 29, 2022, 07:32:06 pm »
Great resource Ivan. Invaluable for the entire pre-HD radar phase.

FYI - While the Marauding Army has landed and crashed markers set up, it is also set as Unmanned, so cannot ever actually have a land/crash site. Same for Imperial Probe, Ground Attack, Search and Comm Waves. I'd assume Roving Bands cannot crash as well, having 1pt of damage capacity, so any damage destroys them. Didn't try to tractor them - not sure if they can be forcibly landed.

9
XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: April 23, 2022, 05:51:06 pm »
Uuuh? The update is not even a full month old and you're asking for the next one? The answer would be - yes, there is an update planned. In the fututre. Somewhere.


Well, I suppose you're right... tho that only works if the amount of books you have is high enough to occupy the workspace (more than runts/12). Nevermind then.
Well, you can have less runts working on this project to match a low number of books. With the rest doing something else - like for example making more books :)

Personally, I'm not in favor of events that are month-based, and believe that it's better game design if events are primarily based on the pace at which the player progresses through the game (tech tree).
I'd disagree. With the tech tree complicated as it is now, you'd probably miss a lot of things due to how RNGesus works. And besides - the world is evolving around you regardless of what your Brainers are working on. Having the entire world stuck at "Tech level 1", just because you havent researched the "Tech 2 Unlock" is preposterous, while at the same time universally present in modern games. Becasue balance reasons

10
XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: April 19, 2022, 05:35:57 pm »
There's one small annoyance with OnlyRunts and that is, it requires too much micromanagement. If you have 100 pillow books and 100 workers, then producing 100x OnlyRunts will complete in 12 hours. So you gotta keep replacing the project over and over, several times per day, and the less pillow books you have, the worse it gets. Compared to Chateau de la Mort, you put in a production for a 100 and you're good for half a month.

If you set the order to more than the amount of books you have it will automatically use the books you get back and keep on working forever. Or at least until you run out of books (there's a 5 or 10% chance to not get the book back).

I feel like Cleopatra's Challenge event comes way too late. By the time it shows up (October or later) and the missions chain is finished, most of the rewards aren't relevant anymore, at least for expert players who, by then, are already in the space age.
I agree with that sentiment. But early on you'd most likely not have a crew good enough to attempt some of them (Shamblers and Werewolves are pretty hard). And the rewards are pretty mediocre. Since this is a short despawn time mission done with a very slow 'craft', you can't really choose the time of day (unless you use #43 trickery) which also adds to the 'fun' factor.


=============

And to jump on the whole Ubre naming bandwagon. If you're willing to accept Black Beard as a pirate name, then what issue do you have with Erotic Vag*na or Nice Tits (both actual Gal names that I rolled and ROTFL'ed). The naming is basically a throwback to the ancient times (for example Nordic cultures), where you got names from defining characteristics. Knot-beard, Bluetooth, Longshanks, Bloodaxe and heck, even Ragnar Lothbrok which basicaly translates to "Raven Hairy (or leather) Pants". And I think Hairy Pants is one of the actually possible combinations for a Gal's name.
As for the lore explanation, I'd assume they were only known as Subject #5323 or similar to the Academy, so they had to think of new names to call themselves. Without professions (like Smith, Fisher etc.), parents (so no Eriksdottir or somesuch) and no accessible lineage for a proper naming convention (so no Anna, Monica, Yoko etc.) they were left with names dependent on defining characteristics and/or associations. Seems pretty logical when you give it some thought. It does imply that they might have been taken by the Academy at a toddler age, so they never learned what their biological parrents actually called them. It is never explained at what age the Academy harvests its specimens, but it does make sense to have the least outside 'taint' not to skewer any results (which would imply very erly age).

...See? Anything can be explained with a combination logic and imagination. :D

11
XPiratez / Re: [MAIN] XPiratez - L6 06-Dec-2020 Bag Of Tricks
« on: January 26, 2021, 08:16:58 pm »
Corect me if I'm wrong, but isn't this what the options parameter Explosion Height determines? If I understand it's workings correctly, it still does not change the explosion to a pyramid-shape as in XAPOC, just makes it less pancake-y. So, in essence, a Mini Nuke explosion won't reach as far up as it's diameter, just the number od z-levels that the options allows. IIRC the option is fixed at 3 levels, so I assume being 4 (or more) z levels above the explosion makes you immune to it.

12
XPiratez / Re: Bugs & Crash Reports
« on: December 25, 2020, 11:49:13 am »
I've never had issues with it and I used it quite extensively (MAG rockets FTW!). If you account for the reload cost, you will not be able to fire it twice in a turn anyway, even with 42% TU's. Plus, since it's use requires much thught and planning (having it's user in the right position at the right time against the proper opponent) I never use the 'hail mary' snapshot option - I like to maximize the hit chance for important shots.

On the lore side - if you fire it without really aiming (Snap) it still takes slightly more time to set up, due to advanced electronics, than it's simpler predecessor. While in Aimed you actually use the electronics for faster target acquisition/lock.

13
XPiratez / Re: What's the deal with tiny drill?
« on: December 25, 2020, 11:37:55 am »
Do this:
Edit your savegame with any text editor and change value in lines:
      STR_TINY_DRILL: 1
      STR_MENACING_HULL: 1

to
      STR_TINY_DRILL: 4
      STR_MENACING_HULL: 4

This will give you 4 Tiny drills and hulls, so you can use each on a different codex.

And this
You will have to edit Piratez.rul. Find instances of "disables:" relating to the codexes and remove it. Basically, you have to re-make the research tree so that one codex choice does not block off others. Having all codexes unlocked will not crash the game or anything, unless you make errors while editing the file. Just don't complain about difficulty or weird interactions that wouldn't be possible if you were limited to 1 codex.

14
XPiratez / Re: A thread for little questions
« on: October 28, 2020, 04:39:04 pm »
If warrior armor is the best you have, then prepare to have your backside kicked. Unless you like to savescum every single step. Expect to be outmanned, outgunned and underpowered. Depending on whose base it is, expect 25-30 enemies, decently armored, wielding plasma weaponry, with terror unit support and better stats (or at least as good as yours).

15
XPiratez / Re: A thread for little questions
« on: October 27, 2020, 10:16:49 pm »
I'd say he'll have to wait an additional month. It may be telling to look at the savegame - if the score from completed research is already added to current month score then he was too late. If it's still 0, then it was added to previous month, so the missions could trigger in current month. Or, you could dig deeper and just check if any of the relevant missions are upcoming (though there might be a case where they could possible spawn, but RNGesus chose not to).
Completely subjective evidence (research completed appearing AFTER the day changes in the calendar) would suggest that research is completed after midnight and counts for the day that started.

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