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Builds & Ports / Re: No viable Mac version for OS X El Capitan - requesting a new .app build
« on: October 18, 2016, 08:14:14 pm »
I somehow managed to workaround similar error:
https://OS X, Yosemite, Nightly version build with instructions from: openxcom.orghttps://
**********************************************************************
dyld: Library not loaded: /usr/local/lib/libSDL_gfx.13.dylib
Referenced from: /mypath/./openxcom
Reason: image not found
Trace/BPT trap: 5
**********************************************************************
with code:
cd /usr/local/lib/
cp libSDL_gfx.15.dylib libSDL_gfx.13.dylib
and then opening ./openxcom
I dont know if this is fully functional, but game opens properly.
https://OS X, Yosemite, Nightly version build with instructions from: openxcom.orghttps://
**********************************************************************
dyld: Library not loaded: /usr/local/lib/libSDL_gfx.13.dylib
Referenced from: /mypath/./openxcom
Reason: image not found
Trace/BPT trap: 5
**********************************************************************
with code:
cd /usr/local/lib/
cp libSDL_gfx.15.dylib libSDL_gfx.13.dylib
and then opening ./openxcom
I dont know if this is fully functional, but game opens properly.