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Messages - mikmac

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1
The X-Com Files / Re: Quick question on Bravery
« on: March 28, 2024, 05:48:48 pm »
Thx for the replies!

2
The X-Com Files / Quick question on Bravery
« on: March 28, 2024, 10:50:40 am »
How important is bravery would you say? Do you guys fire agents with 10 or 20 bravery?

Thx again for an excellent mod!

3
The X-Com Files / Re: The X-Com Files - 2.6: Paranormal Activity
« on: September 21, 2022, 12:58:10 pm »
Well this is awesome! Does it break savegames?

4
XPiratez / Re: Bugs & Crash Reports
« on: January 27, 2022, 09:27:01 pm »
Hmm... what update? I have M4 1.2.

5
XPiratez / Re: Bugs & Crash Reports
« on: January 27, 2022, 01:57:44 pm »
FYI. Game crashes in load vessel screen with message: "Sprite FHUMAN_12_GLASSES_M28 not found " .
(Game apparently fails to load a specific peasant in nun outfit?)

6
XPiratez / Re: A thread for little questions
« on: June 01, 2021, 10:52:50 am »
Honestly any amount of losses is fine, so long as you can sustain them at the rate you take em. Once your out of the early stages you can flat out buy or train perfectly functional replacements without it even really impacting your economy.

i think the most ive ever seen in the first year was like 80, and the player still won in the end. Fewer losses is of course better, but even significant losses so long as the don't happen all at once are survivable. Even a whole ships worth so long as you have some roster depth is manageable.

80!! Sheesh. Ill try to avoid that.  :D
Anyhoo, I started a game on "john silver" and considered sneakpeeking in the savefile to see if id get a good start, but decided against it to not ruin the fun. Got a hero day three!
What are the odds for that? He proceeded to get nuked by a zombie first mission. Brutal!!!

7
XPiratez / Re: A thread for little questions
« on: May 29, 2021, 08:10:29 am »
Hard to say, it all depends. In my current campaign, I'm in late June 2602, so one and a half year in, and I lost 27 Hands, of which 5 were Gals, 7 were Peasants or Damsels, 7 were Warbeasts, one was a Lokk'Naar and the rest were Slave Soldiers. I have 3 hideouts and I play on the middle difficulty (Blackbeard).

thx a lot, this is a good reference to have.

8
XPiratez / Re: A thread for little questions
« on: May 28, 2021, 04:22:13 pm »
Mostly some stuff related to psionics and spirituality in general. This has impact on various areas, like equipment and armours.

I personally wouldn't recommend playing on 0, since difficulty 1 is not much harder but doesn't cut you off from anything. It can be easily changed in the save by modifying the "difficulty" value.

Thx, I shall go for that, then.

Another question;  In one year, at difficulty=1, how many losses (gals) would be considered normal by an average player? (at normal risktaking, like avoiding pogroms etc), also, about how many hideouts should one establish within the first year?

9
XPiratez / Re: A thread for little questions
« on: May 27, 2021, 01:44:06 pm »
Hi and thanks for a great mod!
I havent gotten very far yet and so was wondering what exactly will I miss out on if i play difficulty=0?

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