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Messages - the Ring Dang Doo

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XPiratez / Re: [MAIN] XPiratez - 0.99J - 4 May - Sparkle Sparkle
« on: May 16, 2018, 10:52:33 pm »
I did a fresh installation with the new version, but now all my saves and autosaves are failing with the error message "Save failed - Save backed up in [name].save.bak".  Is there an easy way to fix this?

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XPiratez / Re: [MAIN] XPiratez - 0.99J - 4 May - Sparkle Sparkle
« on: May 15, 2018, 08:34:49 pm »
Hey, I have a weapon named after me now!  I am stoked.

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Thanks, that all makes sense.  In this case, I find I can still manufacture pickaxes and can take them along on this mission, so it's not a huge pain.  It's going to take a long while to get enough fur to make new ushankas, though.  Fortunately brute armor seems to be good enough insulation on its own.

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Installed the update and charged off to rescue Raynerd from a freezing cold prison.  When I got there, I found that my pickaxes, ushankas, and shawls had all disappeared from my ship and base!  Was this. er. intentional? 

On a still lighter note, I see the X-Grog is now two-handed, which makes sense, but now my mages can't run around as easily with a Tome of Lightning in one hand and X-Grog in the other to replenish energy.  Hee hee hee hee

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XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: March 10, 2018, 05:54:45 am »
The windows up there have a defensive shutters that work like UFO doors; you have to open them before you fire.

Thanks!

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XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: March 10, 2018, 03:40:42 am »
How is the arcane ray on the Sapphire Jellyfish supposed to work?  My gal in the top compartment picks it up, I fire with it just like a Blaster Launcher in X-COM, and as far as I can tell the ray hits the side of her compartment.  It won't go through the sides or the roof --- though it's hard to tell, because the screen tends to look elsewhere when I fire.

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XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 24, 2018, 09:00:40 pm »
40 is the stat cap. The only way to get over it is to train it till 39 and then use it a lot in the next battle to chance a high skill roll.

Ah, thanks. 

I see the hints in the assault bike bootypedia about getting the bike to show up by gal order, and it seems to work. 

The bootypedia also talks about automatic reload, but that has failed to work for me.  Maybe because I also had other items in the backpack.

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XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 24, 2018, 07:35:44 pm »
Some questions I've saved up while playing:

1) What exactly trains voodoo skill?  The game says using voodoo does, but my mages haven't gained a single point past 40, which is the max you can get from voodoo school.  I've used tome of lightning, rod of hellfire, cobra staff, heartgrip staff, master's cane, voodoo great staff, and maybe some other stuff without any gain.  Does the gal have to be wearing certain outfits or something?

2) Assault bike is great fun but seems buggy.  Sometimes the gal wearing it just doesn't show up on the ship, starting with the equip screens before the battle.  I don't think it can be a mission restriction, because it happens when I've shot down a ship - the bike has worked great on heavy freighters, but right now it's just not materializing for one I just shot down.  Is there a restriction on terrain or something? 

3) The assault bike also has a big backpack, so I bring an extra ammo belt, but on the battlescape you can't go into inventory view and hence can't reload.  Is this intentional?

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XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: January 28, 2018, 03:51:16 am »
What I wasn't expecting (because I hadn't thought about it) is that the locked doors are just decorated wall tiles -- by which I mean that unlike real doors they don't become visible in battlescape unless the side facing you is lit. 

Then again, since they're not actually doors you don't have to use them to go through the wall, and they don't seem any weaker than regular wall tiles.   

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XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: January 28, 2018, 12:06:33 am »
I'm playing "Raynerd Must Survive," and I've cleared all the areas I know how to reach --- I always keep a hammer and a pickaxe on my craft, so I was able to crack all the locked doors I can see.  But the mission hasn't ended, so there must be at least one more Megapol locked away somewhere.  On Level 2 there's a dark area that may be a small room with no doors:

https://drive.google.com/open?id=1gH7DXU4UrFIuoWQ1JZLIVnIRRHVCl0j7

And on Level 3 there's a larger such area:

https://drive.google.com/open?id=1kW_TVsawcKyN9ZF5yxLq9cwYPgMl4o0h

How do I get in there?  Or are there no rooms there, meaning I just need to bug-hunt some wolfman I knocked out long ago who's now woken up?

[edit]OK. I cracked the walls --- but there are definitely doors that didn't show in battlescape.  Don't know if that was intentional.

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XPiratez / Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« on: December 13, 2017, 01:00:53 am »
Ah, thanks!

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XPiratez / Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« on: December 13, 2017, 12:47:29 am »
The Bootypedia entry for the Master's Cane talks about a hex attack and a melee attack, but when my top-ranking gal carries it the only option I seem to have is "Throw."  What am I missing? How do I work this thing?

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XPiratez / Re: Bugs & Crash Reports
« on: December 01, 2017, 04:06:59 am »
Sorry if this is the wrong thread, but suddenly today my X-Piratez shortcut and .exe just run Open X-COM instead of X-Piratez.  Restarted my PC, re-installed the mod, no change.  Any insight?

[edit]This is the greatest forum in the world.  As soon as I post anything to it I find the answer myself.  I swear this doesn't happen to me everywhere.

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XPiratez / Re: [MAIN] XPiratez - 0.99H1 - 15 Sep - Under A Killing Moon
« on: October 24, 2017, 07:54:23 pm »
Hi guys,

I've just started a game of version .99H, having played version .91 (or something) all the way through.  Lots of cool new stuff already!

I ran the "Recruit:  Castaway Gal" manufacturing process, eager for a new Escaped Lunatic to replace a casualty or three, but the process doesn't seem to have given me anything under Hands or anywhere else.  Where is she?

[edit]Whoops, she just arrived!  Never mind.

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I just finished the game.  Thanks, Dioxine and contributors, for literally months of great gaming.  I'll be back in a while to play a later version and see where you take it!

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