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Messages - RickshawCowboy

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XPiratez / Re: How do air combat do?
« on: September 09, 2016, 08:56:12 pm »
Thanks for explaining, I think I have a much better understanding now. So it seems that Airspeeders are more a luxury item in the early game, something you'll buy if you have excess funds but not use as your air combat mainstay.

Do you think it would be better to scrap the speeder in order to immediately buy an aircar, or keep it in case I salvage/manufacture some missiles?

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XPiratez / How do air combat do?
« on: September 09, 2016, 04:15:27 pm »
After seven - eight months of ingame time, I've finally managed to equip the humble airspeeder with a compatible weapon.
This being the black market's Seagull Missile Launcher, costing 150,000. Its ammunition is priced at 50,000 per indiividual missile. That's a full 300,000 dolaros for a full armament. Doesn't this seem a tad pricey?

Unless my airspeeder has a near perfect shots fired to kill ratio or small shipping craft raids pay far more than I'd expect them to, I can't imagine ever making a worthy profit with these prices, even assuming no loss of personnel or equipment in the raids proper.

Am I missing something crucial? Should I be using a craft that can use a cheaper weapon instead? Will manufacturing my own missiles be far more sustainable, if I am given that option?

How do I break into air combat?

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