1
Troubleshooting / Re: Text borderline unreadable on Mac
« on: September 06, 2016, 12:10:14 am »
Thanks. Unfortunately using the nightlies did not work as expected, failing with the reason:
I see from https://openxcom.org/forum/index.php/topic,4457.0.html that others have this issue, but there has not been a resolution for some time. Seems that the instructions for installing on a Mac on https://bitbucket.org/grrussel/openxcomosx/overview are currently broken. Fortunately, there has only been one change to sdl_gfx's brew formula in its entire lifetime, so it was easy to revert to a previous version. For other people who have this problem, look at
https://github.com/Homebrew/legacy-homebrew/pull/50411/commits/16f216aea4a105d1efec6f639ce4d9cec6b4caef
I then did the following:
After that, i created an OpenXcom.app directory structure, copied the icon from the non-nightly installation and put in the Resources subdirectory. Finally I was able to run it normally like any other app. Thank you for the response SupSuper!
As an aside, it's a little bit disappointing that I needed to be a computer programmer to get this game running. I suspect that most people who want to play this game will not be so lucky. Maybe it's just the case that 100% of the people who play openxcom run Windows, I don't know.
Anyway, thanks again - looking forward to playing!
Code: [Select]
dyld: Library not loaded: /usr/local/lib/libSDL_gfx.13.dylib
I see from https://openxcom.org/forum/index.php/topic,4457.0.html that others have this issue, but there has not been a resolution for some time. Seems that the instructions for installing on a Mac on https://bitbucket.org/grrussel/openxcomosx/overview are currently broken. Fortunately, there has only been one change to sdl_gfx's brew formula in its entire lifetime, so it was easy to revert to a previous version. For other people who have this problem, look at
https://github.com/Homebrew/legacy-homebrew/pull/50411/commits/16f216aea4a105d1efec6f639ce4d9cec6b4caef
I then did the following:
Code: [Select]
brew uninstall sdl_gfx
brew edit sdl_gfx
(then I modified the formula to revert the changes as done in the above link)
brew install sdl_gfx
After that, i created an OpenXcom.app directory structure, copied the icon from the non-nightly installation and put in the Resources subdirectory. Finally I was able to run it normally like any other app. Thank you for the response SupSuper!
As an aside, it's a little bit disappointing that I needed to be a computer programmer to get this game running. I suspect that most people who want to play this game will not be so lucky. Maybe it's just the case that 100% of the people who play openxcom run Windows, I don't know.
Anyway, thanks again - looking forward to playing!