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Help / Re: HunterKiller speed and safe distance
« on: March 30, 2025, 08:16:02 pm »
Fair.
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fighter jets can't move in any direction instantly, they only move "forward" and need a lot of time and space to turn aroundWhat about bootleg UFOs with inertialess drives and antigravity-waves for propulsion, like the original Firestorm?
Any range damage to the spotter makes the attacking unit a target for snipers, if spotter wasn't neutralized in a single hit. Lethality or damage type doesn't matter.It's a bit more complicated than that. What matters is whether the target is hit by a 'projectile'. So near misses with AoE weapons or grenades don't spot you for snipers, a fact quite a few people have used to cheese XCF ironman. I think grenades don't count as 'projectiles' at all, even if they hit the Sectoid on the head. At least I've never managed to get them to count.
I don't think this would be possible to do...Use 'requiredCommendations' and key it off a 'totalMissions' commendation, like the original 'Military Cross'?