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XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: October 19, 2016, 02:42:20 am »
Oof, just finished a reticulan base mission in month 2 on impossible difficulty. I saw a "very small" landed UFO and was like, "hey, I can deal with that!"
50 turns and 4 out of my original 6 gals dead, but man was it worth it. One suggestion for the game that I'd like to make is, maybe reticulan engineer research/interrogations(you can't interrogate them, currently) should count towards some of the research options that interrogating other factions' engineers open up? It seems a little silly for my pirates to learn next to nothing from interrogating an engineer, even if it's an engineer who primarily works with slightly different technologies. It should definitely open up some materials/construction techs at least, but I'm not super familiar with the tech tree layout.
50 turns and 4 out of my original 6 gals dead, but man was it worth it. One suggestion for the game that I'd like to make is, maybe reticulan engineer research/interrogations(you can't interrogate them, currently) should count towards some of the research options that interrogating other factions' engineers open up? It seems a little silly for my pirates to learn next to nothing from interrogating an engineer, even if it's an engineer who primarily works with slightly different technologies. It should definitely open up some materials/construction techs at least, but I'm not super familiar with the tech tree layout.