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Messages - princessleila

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 05, 2016, 11:35:24 pm »
yeah, it's the combination of high accuracy and single projectile AP shells that may be overpowered. Please note that I am not requesting any changes, as I have very little experience with this mod. I just wanted to be informed about design choices.

Anyway, thanks for developing this mod and keeping this game alive. Great work.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 05, 2016, 02:59:51 pm »
It is intended, because, well... it's an AP bullet. A breneka, I suppose.

Also the high accuracy is only at very close distances, you'll notice it drops fast with every tile.

Thank you for your answer.

I didn't noticed a strong accuracy drop with distance. My rookies where able to hit ~75% of the time with snap shots, even 10 tiles away, while with vanilla rifles they were able to hit only ~50% of the time, with aimed shots. Aren't accuracySnap=130 and accuracyAimed=175 too high compared to other weapons? Moreover, AP shotgun shells killed in 1 shot, while 2 or 3 shots were often needed with rifles. It feels that either they are overpowered, or vanilla rifles suck. I feel no reason to use them in the early game.

That said, I only played two missions so far, so I may be wrong... Also, it may be that smoke affect rifle accuracy much more than shotguns.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 05, 2016, 05:08:19 am »
Hello, I noticed that shotgun with AP shells did not fire pellets, but only one bullet, with very high accuracy. I checked the rul file, and it seems that the "shotgunPellets: 7" line (seen in normal shells) is missing. Is it a bug or is it intended ?
Thank you!

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