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Playthroughs / Re: xpiratez playthrough
« on: June 06, 2021, 10:47:57 pm »
End of month 3
March was a tough month, I had three Gals wounded for most of the month. I also had to abort two missions that I simply couldn't do without excessive cheating. Um... yeah, I did savescum in every other mission, but I wasn't blatant about them.
The month started off with a morale busting speech. The Commander decided to drunk and embarrass herself in front of the crew. Well, that was bad.
Haunted Forest
This was hard. I don't want to spoil anyone, but I was not ready for this. After a few tries, I reloaded from the Geoscape and let the mission despwan.
Infested Cellar
This was a fun mission and my first chance to try out the recently developed Barbarian Armor. It's a great mission to play with explosives. Even so, one of the Gals got pretty hurt. I accidentally killed a kitty on this mission. Sorry, kitty.
Ratmen Village
I kind of feel bad doing this mission. But I guess it's ok since the Ratmen are the bad guys? But only had 1 injury for three days.
Shambler Hunt
Easy breezy.
Knock Knock
100 infamy for $500. Good deal!
Isolated VIllage
This is yet another mission I had to abort. I had maybe one crew that had enough TU to do something useful.
Academy Outpost
Another easy mission. Though somehow one of the Gals got set on fire. Out for a whopping 32 days!
Recon Expedition and Gambling
Completed my first recon expedition and learned about Gambling. These events made manufacturing quite fun. I quite enjoy them! Finally recruited a new Uber because of it.
Research
Still no luck at getting vehicle crafts. But got a lot of research done. By April, I'll have 13 Brainers the max I can have for now. I'll need to figure out how to add more lab capcity as well.
By now, I am flush with different weapon types and not sure which one to use or not. My current load out looks like
It feels like grenades are rarely worth it. They don't have a large blast radius and takes a ton of TU to use. Maybe they are more useful at higher difficulties, but for now, it is more convenient to simply run up to enemies and melee them to death.
March was a tough month, I had three Gals wounded for most of the month. I also had to abort two missions that I simply couldn't do without excessive cheating. Um... yeah, I did savescum in every other mission, but I wasn't blatant about them.
The month started off with a morale busting speech. The Commander decided to drunk and embarrass herself in front of the crew. Well, that was bad.
Haunted Forest
This was hard. I don't want to spoil anyone, but I was not ready for this. After a few tries, I reloaded from the Geoscape and let the mission despwan.
Infested Cellar
This was a fun mission and my first chance to try out the recently developed Barbarian Armor. It's a great mission to play with explosives. Even so, one of the Gals got pretty hurt. I accidentally killed a kitty on this mission. Sorry, kitty.
Ratmen Village
I kind of feel bad doing this mission. But I guess it's ok since the Ratmen are the bad guys? But only had 1 injury for three days.
Shambler Hunt
Easy breezy.
Knock Knock
100 infamy for $500. Good deal!
Isolated VIllage
This is yet another mission I had to abort. I had maybe one crew that had enough TU to do something useful.
Academy Outpost
Another easy mission. Though somehow one of the Gals got set on fire. Out for a whopping 32 days!
Recon Expedition and Gambling
Completed my first recon expedition and learned about Gambling. These events made manufacturing quite fun. I quite enjoy them! Finally recruited a new Uber because of it.
Research
Still no luck at getting vehicle crafts. But got a lot of research done. By April, I'll have 13 Brainers the max I can have for now. I'll need to figure out how to add more lab capcity as well.
By now, I am flush with different weapon types and not sure which one to use or not. My current load out looks like
- Rusy Niner
- SMG (and rarely, Bandit SMG)
- Ol' Rifle
- Basebal bat
- Sometimes - Domestic shotgun
- Very rarely - HE grendade
It feels like grenades are rarely worth it. They don't have a large blast radius and takes a ton of TU to use. Maybe they are more useful at higher difficulties, but for now, it is more convenient to simply run up to enemies and melee them to death.