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« on: January 02, 2017, 03:33:58 am »
I know x-com files more or less includes FMP, but I'm wondering if I should turn on improved heavy lasers/tanks or if the FMP portions of the mod already cover that. Also wanted to ask if you can do anything about melee enemies just loitering about on the battlescape turning the fights into zero risk missions because they always refuse to engage unless you put your dudes way to close to them at the end of your turn. There are exceptions of course, chupacabra's for example at least partially engage you forcing you to abort a few turns in or right at start if they come in sufficient numbers.
One more thing, how is shotgun to hit calculated? If it says 80% to hit with the reticle over the enemy in question, is that the chance for at least 1 pellet to hit or is it the chance for every pellet? Seems weird to have extremely high to hit chances or over 100% hit chance but most of the pellets still miss and I have noticed this a lot to the point where I think It isn't just subjectivity and bad luck on my part.