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Messages - Winderlies

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XPiratez / Re: Selling civilian crafts
« on: June 06, 2017, 05:06:21 pm »
But I'm not talking about roundabouts or any other ships which could reasonably be confused as a ship which was in vanilla. I'm talking about the crafts which were specifically made for civilian use, like the airbus. They aren't made of components, or can even be destroyed, as far as I'm aware.

My main point of contention is that these ships are perfectly flight worthy, so they are probably worth something. Why would they be left behind at all to rot in the wilderness when you can sell them for cash or dismantle them into parts?

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XPiratez / Selling civilian crafts
« on: June 03, 2017, 04:35:07 pm »
Is there any reason why civilian crafts cannot be sold after a successful combat mission besides balancing issues? It doesn't seem to make much sense to me that the gals would dismantle huge ships right down to its plasteel plates but simply leave perfectly functional civilian crafts lying around. Especially game-start, where you may be tight for cash.

At first, I thought that maybe the ship could be brought back to your base, somehow. Since the game, at least at the start, would detect that you do not have enough hangars (and your other ship is busy), it would prompt you to sell your newly acquired ship. Of course, that runs into the problem of you being able to gather a small fleet not soon afterwards (considering the obligatory nurse scoutings and base attack at the start).

If the ship cannot be brought back, then maybe it can be directly sold. Could the ship, somewhere in its tiles, contain the equivalent of its market price in cash chips? I recall the original game stored ellerium in the same tile as its functional engines, so you'd lose both if an explosive went off nearby. That makes sense, as theses little ships might be considered worthless if some piece of equipment inside of them stops working. The chips could be put in one of those tiles gals cannot get onto, like the control panel, and salvaged in post battle.

If neither turn out to not be possible, I guess the ship can be simply converted into scrap metal. The early scrap can be saved for a later project or immediately sold for a bit of cash. Either of these approaches would work, and might help you out in case you are needing to spread out the reward distribution in-game a bit more.

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XPiratez / Re: Bugs & Crash Reports
« on: May 19, 2017, 06:02:40 am »
I'm having trouble with underwater sounds as well. I'm currently using a blowfish in a underwater mission, and all my gals are using nude "armor" with the exception of one, who is using the basic panty-only underwater "armor".

In version 2017-04-24-4, it says "Sound 212 in BATTLE.CAT not found" as soon as I try to move a nude gal inside the craft.

In versions 2017-05-10 and 15, it says it's sound 7212 instead.

Strangely, the gal dressed differently can move at will. Sadly, that wasn't enough to win the mission, so I had to abort.  :'(

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: June 13, 2016, 05:03:47 am »
Hmm looks like he tried loading the megascorpion stings on the craft... and looks like the shortcut I took while making them has such consequences. I would never have guessed someone tries loading them, they're just a sale item :)

Thanks for the reply. I shall sell them all promply seeing as, as above stated, a defense mission would also cause the game to crash.

Also, if you don't mind me adding, I've come to enjoy the limitedness of early-game bases you have brought, specially with the adjustments to score (for progroms). All those researches and extra items can be a pain to track.

Speaking of reseach, are there plans to change the research interface? Specifically, about informing which items a reseach will consume and what items a research is missing?

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: June 12, 2016, 03:00:11 am »
Greetings, fellow commanders. I have a few questions:

What is a megascorpion sting, why does my craft consider it to be a tank (taking 4 spaces, no less!) and why does it make my battlescape crash upon load?

Would it be possible to add a distance indicator when the game asks me where I wish to send my craft? I realise such indicator wouldn't be very usefull at around midgame, but since the Airbus is now our starting craft, it can be somewhat frustrating to have to guess if those ground missions are within range.

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