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Messages - Regdren

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 26, 2016, 06:35:57 pm »
Ah, that explains a lot. I looked at the tech tree and thought that since alien leader, alien engineer, and alien data slates all led to alien engineering secrets you would need all three to break the tech tree open. Same thing for medical secrets. I like the idea that you need to capture a lot of those aliens to advance rather than just needing one of each rank to unlock everything. Thanks for the prompt reply!

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 26, 2016, 05:45:50 pm »
Hi! I was playing version 1.8.1 for a while and have a few questions.

Can I replace the data with the 1.9.2 version without harming the current saved games? I'm making a series for the amusement of friends and if I would need to start over it's better to know beforehand.

Also, my research seems to be at a standstill after I captured the sectoid chain of command up to Leader from a terror mission. From what I can gather I'll need to raid alien bases to advance past laser/gauss in tech. I'm at the 19th of June and haven't discovered any bases. Do aliens not do that until later in this version? Or should I leave aliens alone every now and then instead of zealously following them via the graphs?

Also, since breaking the tech tree wide open happens at about the same time you can capture a commander, is it safe to assume that these incredible toys are mostly for the invasion of cydonia?

Edit: If difficulty is relevant to my questions, I'm in Veteran mode.

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