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Playthroughs / Re: For some, the war is just beginning...
« on: May 30, 2016, 04:18:54 am »
Death from above!
The second assault on the Snakeman base went much better, and I destroyed it with only four casualties. Oddly, it had a totally different layout than the first time.
Celebrations were cut short. Next up was a nighttime terror mission in Cuba against the dark creatures I now know are called Chryssalids. X-COM held them off for a while, but they eventually cut through my soldiers, even the ones in power suits. The last man left ran back to the Skyranger and had enough TUs to move onto the ramp, just one space short of being inside. I figured that trying to save just one more soldier wasn't worth potentially losing the Skyranger and aborted... then learned that meant losing the Skyranger anyway.
I've researched the flying suit. Is it as decisive a Chryssalid countermeasure as it appears? I haven't seen a Chryssalid ranged attack, so it seems like they could be easily picked off from the sky. I haven't tried that yet, as the next terror mission and the elusive Alien Base-1 were both Floaters.
Alien Base-3 introduced me to the Mutons, or, Those Guys From The Intro. The intro showed X-COM send them packing with rifles and auto-cannon AP rounds, but I wouldn't want to try that, considering the beating they could endure from lasers and grenades. After a long fight, I stormed the control center, only to find it empty. The mission didn't end, even though I'd swept every other part of the base. I started sweeping it again, then a few more Mutons ran up without attacking and were shot, and the mission was won. Kind of strange.
The second assault on the Snakeman base went much better, and I destroyed it with only four casualties. Oddly, it had a totally different layout than the first time.
Celebrations were cut short. Next up was a nighttime terror mission in Cuba against the dark creatures I now know are called Chryssalids. X-COM held them off for a while, but they eventually cut through my soldiers, even the ones in power suits. The last man left ran back to the Skyranger and had enough TUs to move onto the ramp, just one space short of being inside. I figured that trying to save just one more soldier wasn't worth potentially losing the Skyranger and aborted... then learned that meant losing the Skyranger anyway.
I've researched the flying suit. Is it as decisive a Chryssalid countermeasure as it appears? I haven't seen a Chryssalid ranged attack, so it seems like they could be easily picked off from the sky. I haven't tried that yet, as the next terror mission and the elusive Alien Base-1 were both Floaters.
Alien Base-3 introduced me to the Mutons, or, Those Guys From The Intro. The intro showed X-COM send them packing with rifles and auto-cannon AP rounds, but I wouldn't want to try that, considering the beating they could endure from lasers and grenades. After a long fight, I stormed the control center, only to find it empty. The mission didn't end, even though I'd swept every other part of the base. I started sweeping it again, then a few more Mutons ran up without attacking and were shot, and the mission was won. Kind of strange.