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Messages - GreatEmerald

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Work In Progress / Re: Hybrid game
« on: April 26, 2016, 10:19:45 am »
Looks like there's a camp that wants, as coined here, a "linear hybrid" (which is easier to achieve), and another camp that wants a concurrent/full hybrid; from the latter, some want to retain the logic as established in the original lore or that is realistic, while others would rather ignore it.

I definitely would rather see a full hybrid. And at first I thought that lore and logic should be preserved, but I see endersblade's point. The original lore is just a bunch of handwaves, and it just gets in the way of actually having fun. Since it should be first and foremost fun, allowing everything sounds like a good starting point. Adding restrictions can be done at any point later, after all.

So you'd have all kinds of weapons that work in all environments, all craft could land everywhere, all aliens survive all crashes anywhere. That allows for a lot of variability, which is ultimately what one would like to see.

For the balance: when taken directly, the TFTD weapons are in fact worse than EU weapons. But the effectiveness of EU weapons underwater could be decreased (or the defence against them for aquatic aliens would be higher, and vice versa).

Having a limit for the number of bases is not an issue. You'd have a lot of facilities that work the same way: labs, workshops, general stores, crew quarters, alien containment are all the same, so it doesn't take any more space than usual. You might need to have different radars for UFOs/USOs, but that's about it.

I'd have all soldiers be marines, with them automatically equipping diving suits when going to an underwater mission (the stats for coveralls and diving suits are the same anyway). Power Suits and Flying Suits seem waterproof already; Personal Armour is a bit of a stretch, though.

And have both T'Leth and Cydonia. I'd say T'Leth as a prerequisite to Cydonia; and when T'Leth is destroyed, continue as usual: it's not like all aquatic aliens die instantly, there are still leftovers. Maybe just limit alien base production.

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Thanks for the link! It could perhaps use a better name, though, because "Hybrid game" is not really obvious :)

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This.

In general, I don't see a reason not to just merge the two games together. It really feels like they belong merged; TFTD always felt like an expansion to me.

For instance, build a base: on land? You get an EU base; in water? You get a TFTD base. UFOs cannot be intercepted by USOs and vice versa, but the type of mission (and thus which craft can land for recovery) depends on where they crash. Solders are soldiers everywhere (marines!), and can use all the weapon types. The weapons are even diverse enough as it is, Gauss weaponry is really quite unlike Laser weaponry and there are uses for both (and you might want to bring Gauss weapons for attacking surface enemy bases, and Laser weapons when attacking boats, for instance). Both research trees would be available at once; there would be both alien alloys and aquaplastics, Elerium and Zrbite, used for the different kinds of technology. And I'd imagine that in order to win, you'd first have to destroy T'Leth, and only then Cydonia, since the latter is quite a ways off.

It's a huge undertaking for sure, and would need altering a few texts to make it cohesive, but I feel like in the end it's worth having one, single, united game with all features, instead of two separate games on the exact same engine.

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