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Work In Progress / Re: Hybrid game
« on: April 26, 2016, 10:19:45 am »
Looks like there's a camp that wants, as coined here, a "linear hybrid" (which is easier to achieve), and another camp that wants a concurrent/full hybrid; from the latter, some want to retain the logic as established in the original lore or that is realistic, while others would rather ignore it.
I definitely would rather see a full hybrid. And at first I thought that lore and logic should be preserved, but I see endersblade's point. The original lore is just a bunch of handwaves, and it just gets in the way of actually having fun. Since it should be first and foremost fun, allowing everything sounds like a good starting point. Adding restrictions can be done at any point later, after all.
So you'd have all kinds of weapons that work in all environments, all craft could land everywhere, all aliens survive all crashes anywhere. That allows for a lot of variability, which is ultimately what one would like to see.
For the balance: when taken directly, the TFTD weapons are in fact worse than EU weapons. But the effectiveness of EU weapons underwater could be decreased (or the defence against them for aquatic aliens would be higher, and vice versa).
Having a limit for the number of bases is not an issue. You'd have a lot of facilities that work the same way: labs, workshops, general stores, crew quarters, alien containment are all the same, so it doesn't take any more space than usual. You might need to have different radars for UFOs/USOs, but that's about it.
I'd have all soldiers be marines, with them automatically equipping diving suits when going to an underwater mission (the stats for coveralls and diving suits are the same anyway). Power Suits and Flying Suits seem waterproof already; Personal Armour is a bit of a stretch, though.
And have both T'Leth and Cydonia. I'd say T'Leth as a prerequisite to Cydonia; and when T'Leth is destroyed, continue as usual: it's not like all aquatic aliens die instantly, there are still leftovers. Maybe just limit alien base production.
I definitely would rather see a full hybrid. And at first I thought that lore and logic should be preserved, but I see endersblade's point. The original lore is just a bunch of handwaves, and it just gets in the way of actually having fun. Since it should be first and foremost fun, allowing everything sounds like a good starting point. Adding restrictions can be done at any point later, after all.
So you'd have all kinds of weapons that work in all environments, all craft could land everywhere, all aliens survive all crashes anywhere. That allows for a lot of variability, which is ultimately what one would like to see.
For the balance: when taken directly, the TFTD weapons are in fact worse than EU weapons. But the effectiveness of EU weapons underwater could be decreased (or the defence against them for aquatic aliens would be higher, and vice versa).
Having a limit for the number of bases is not an issue. You'd have a lot of facilities that work the same way: labs, workshops, general stores, crew quarters, alien containment are all the same, so it doesn't take any more space than usual. You might need to have different radars for UFOs/USOs, but that's about it.
I'd have all soldiers be marines, with them automatically equipping diving suits when going to an underwater mission (the stats for coveralls and diving suits are the same anyway). Power Suits and Flying Suits seem waterproof already; Personal Armour is a bit of a stretch, though.
And have both T'Leth and Cydonia. I'd say T'Leth as a prerequisite to Cydonia; and when T'Leth is destroyed, continue as usual: it's not like all aquatic aliens die instantly, there are still leftovers. Maybe just limit alien base production.