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XPiratez / Re: "Getting Started" for /r/xcom
« on: June 17, 2016, 01:04:41 am »
Yeah, I think it's important to explain the theory and pacing behind the game (hell, it took me 140 hours to get to the last ship and that's with half-priced scientists and stronger starting stats. I should make an easymode patch).
Like, it's OK to take a long time. And you're not completely fragile. And all weapon classes are useful. And captives are always good for bonus research, etc. And how to make money.
Like, it's OK to take a long time. And you're not completely fragile. And all weapon classes are useful. And captives are always good for bonus research, etc. And how to make money.