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Messages - lusciouspear

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1
XPiratez / Re: "Getting Started" for /r/xcom
« on: June 17, 2016, 01:04:41 am »
Yeah, I think it's important to explain the theory and pacing behind the game (hell, it took me 140 hours to get to the last ship and that's with half-priced scientists and stronger starting stats. I should make an easymode patch).

Like, it's OK to take a long time. And you're not completely fragile. And all weapon classes are useful. And captives are always good for bonus research, etc. And how to make money.

2
XPiratez / "Getting Started" for /r/xcom
« on: June 16, 2016, 10:00:41 pm »
I've been getting a few "How i get started" messages on /r/xcom. I'd like to put together a little "getting started" wiki they can link to. Is there anything I could crib from?

3
XPiratez / Re: Linux version?
« on: June 16, 2016, 08:52:35 am »
Unfortunately, OSX builds on my system are not possible. OSX doesn't run very well under virtualization, not to mention this doesn't fit with the licensing stuff. That's why there's a bunch of companies renting out measly mac minis for like 80 euro a month.

Can't you run wine on Linux?

4
XPiratez / Re: Linux version?
« on: June 14, 2016, 09:41:17 am »
I use Wine on OSX -- takes about 8 minutes to load but works great :D

5
XPiratez / Re: The slow grafix revamp
« on: June 11, 2016, 11:27:53 pm »
In general, I <3 these so much.

6
XPiratez / Re: Latest Download Link (0.99)
« on: June 11, 2016, 11:24:51 pm »
Could you include release notes in this recurring post? <3

7
XPiratez / Re: Imperial Probe: The Dark Ones
« on: June 11, 2016, 11:24:12 pm »
The only way I could reliably stun them was Power Maces. Those things are amazing.

8
XPiratez / Re: Getting higher-level ships
« on: June 11, 2016, 11:23:37 pm »
Fascinating! Also, is there a Plasma sniper weapon? (Oddly enough, in all my missions I never captured a laser sniper).

9
XPiratez / Re: How to build the Conqueror?
« on: June 11, 2016, 10:56:27 am »
200 Hellerium? Can we increase that by an Order of Magnitude? ;)

It'd be nice if the eventual Conqueror components were useful on their own. Makes it a little more rewarding to strive for. Unique missions (I like the space idea ... maybe each component gets you to L1, L2., Moon...) or air combat bonuses or something.

10
XPiratez / Re: Getting higher-level ships
« on: June 11, 2016, 10:49:18 am »
Yeah, that's what I meant. Although looking at weakness, I wonder if the final Star Gods baddies are beatable with Mass Drivers/Gauss. They seem more vuln to pierce than plasma.

11
XPiratez / Re: Getting higher-level ships
« on: June 04, 2016, 03:02:13 am »
Update: I ended up modding in an Imperial Probe mission for the Reticulan base, and then some base-waves for the Church and Star Gods so I could take out some VL ships. too bad you can't break their commanders. I find that immensely satisfying.

It's really irritating how a TON of end game research depends on the Plasma Subrifle  :'(

12
XPiratez / Re: How to build the Conqueror?
« on: June 04, 2016, 02:59:50 am »
I was gonna come in here and bitch, but my math was off by an Order of Magnitude (I thought 250,000 Hellerium was needed). It makes sense that you need an entire base to build this thing. It's like...massive. And the future of humanity.

I guess I can make $7.5m/month casually with one base if I do plastisteel -> battle tank. Maybe I can optimize to 20m/factory? Not sure. So it's probably not too hard to get to $75m/month manufacturing.

It's just SO MUCH CLICKING :(

As far as pacing/gameplay are concerned, I really like the idea of the:

Spoiler:
Reticulan Pact. I wish starting the Conqueror project actually changed the UFOs/Battles you see. Like, you can capture plastisteel or Hellerium or something. It's an incentive to start the project and stay on top of things. You're not just twiddling thumbs shotting things down to keep your score decent. It's a way to keep players engaged.

Personally, I'm just modding the fuel capsules in because I think I've put 100+ hours into this game and I need resolution and my life back :)


13
XPiratez / Re: Getting higher-level ships
« on: June 02, 2016, 08:02:42 am »
Yaaas. I like that you can't shoot down ships in newest versions -- not that I ever really did, in the beginning.

14
XPiratez / Re: Getting higher-level ships
« on: May 31, 2016, 11:05:25 pm »
Oh, it definitely gets easier. Crazed girls in blitz suits with power maces solve all problems ;)

15
XPiratez / Re: Getting higher-level ships
« on: May 31, 2016, 09:57:30 pm »
Out of curiosity, does XPZ 'increase' in difficulty like Long War? Where every month, other factions get 'research' and 'upgrades'? Looking through the conf files, it appears that certain UFOs spawn more as the years go by.

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