I'm rather new to X-PirateZ (an aborted 3-years campaign and a now into 2nd year of another one which was upgraded to .98C halfway) and just discovered this topic, so I wanted to share my feedback. A small token of gratitude for making this truly astounding mod
I unfortunately haven't kept exact note of the result of my Mansion missions, I'll do my best to remember things as accurately as possible.
I have played 2 mansions missions now, one around the 2nd semester of the 1st year just after upgrading to .98C and doing the research (the first mansion immediately appeared) with traders, the other early in the 2nd year with academists.
I'd say each mission took maybe 3 hours real time. Overall they were much less tedious than I feared at first: it was mostly a matter of exploration, enemies rarely went into areas I had already explored, opening every little door is not necessary (it seems enemies are always in mid-sized rooms and they let doors open so they don't hide in a toilet for the whole duration of the mission...).
The general setup of the mansion was nearly (but not exactly) the same both times:
- Two basement levels, bottom one with a few small caves with mutant meat, top with long corridors and a few engineering rooms. Treasure chests were there.
- Ground floor with white tint, big corridors, kitchens, a few conference rooms
- 1st floor with red carpet that makes a squishy sound, lots of small corridors and closet-like rooms
- 2nd floor with green tapestry, again with small corridors and rooms and a few larger restaurant rooms
- 3rd floor with lots of attic-like rooms that aren't connected together (you have to go through the 2nd floor to reach each one) and a few "executive suits" and big conference rooms.
- 4th floor is the roof, though you have small "towers" going several levels higher and containing arcane items-filled rooms
There's one thing that didn't work too well though: both times some parts of the mansions were unreachable without breaking some walls, and of course some enemies were stuck there. This seems to be particularly the case for the small arcane towers where you find some high-ranking people : the only time I've been able to enter one (out of 5 over 2 missions) without breaking a wall was through a path going through the bottommost level (2nd subterranean level).
I found the missions rather easy; I equiped everyone with just pipes (all in Maid outfits, not that I had anything else fitting), made 9 2-people teams that each explored on their own with about half of their TU each turn and smacked everyone they found (luckily I had some black powder bombs to open the unreachable rooms). As about noone is armored and pipes require only 8 TU, resistance was very weak; enemies seemed to have only weak firearms, nothing that couldn't be adressed with a few bandages. The only difficulty was at the end, when there were few enemies left to smack to regain morale, everyone started panicking until I found the last ones - though without firearms in hand berserking isn't really dangerous. But that's probably because of the "enemies stuck in unreachable areas" problem. Can't remember exactly how many enemies there were, I'd say around 40 (I play on 2nd difficulty level), mostly low-level, with 1 high rank (Esper), 2 mid rank (Medic) and a few engineers (usually in the basement).
I also found the loot extremely generous, several millions $ are a real boon early in the game. In both missions the notable loot I remember (not counting a lot of mutant meat, exquisite lingerie, etc.) included:
- Treasure chests (3 or 4 in the first one, only one the second)
- Tens of money purses and cash bags (which contained a LOT of money chips)
- About 20 personal computers
- About 20 Chateau de la Mort bottles
- A few illegally enriched uranium
- A few Liber Occultus
- A few wands of Airlessness
Overall it's a nice change from the usual missions, I wouldn't do only those missions, but once in a while and for such an amount of loot, that's perfect. And I'd do one of those anytime over a base defense with their atrocious sewer chases...