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Messages - weydi

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XPiratez / Re: Help needed again (siberian base mission)
« on: April 20, 2016, 04:16:20 pm »
Well I guess all I have to do know is wait for that mission to come back and go for it. Fair enough. Thank you guys !
The first time I had 2 tanks and at least 3 other foes facing my ship, and one of them had an RPG with a baby nuke loaded.. As soon as I was shooting or even moving a gal, they were unleashing hell on me. Now that my gals have muuuch better equipment (I sould have a few of them in Annihilator suits by the time it pops back) it should be easier (assuming I'll have less of them aiming directly at the ship on the first turn).

And take a lot of explosives with you.. rockets, panzerfaust, what you can grab.. or very good melee weapons, but be careful. getting close to some specific enemies is very dangerous and I don't talk about tanks.
Don't worry for that. In X-COM , my moto is "Always take enough explosive to blow up the entire map. Twice", and the blaster launchers that I just researched help.

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XPiratez / Re: Help needed again (siberian base mission)
« on: April 20, 2016, 02:37:09 am »
Are you sure? I tried to wait 2-3 months after I realized the mission was gone and it did not come back. Or at least it's just that it does not show up that often I guess ?

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XPiratez / Help needed again (siberian base mission)
« on: April 20, 2016, 02:22:58 am »
Hi,
I feel like I really messed up. The siberian base mission popped some times after I finished the research. I saved and sent my gals there just to give it a look and it appeared that the foes were defenitely to strong for me, so I loaded my save back and decided to ignore the mission until I have access to better gear.
The mission disappeared and did not pop back... Could you guys help ?

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XPiratez / Re: XG weapons manufacturing ?
« on: April 19, 2016, 09:33:09 pm »
Oh I see, just like some laser weapons require laser defense to be built.
Thanks a lot !

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XPiratez / XG weapons manufacturing ?
« on: April 19, 2016, 08:23:28 pm »
I just researched the XG weapons, but I can not find how to manufacture them. At least, they do not appear in the gun category in any of my base. Am I looking in the wrong category or do they need some particular facility built ?

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XPiratez / Re: Stuck in the tech tree advancement.
« on: April 18, 2016, 12:53:54 pm »
Wow, yep I think that solved to problem... Thank you so much. I really thought my save was definitely screwed up.
Am I the only one who missed that ? I feel so stupid for having missed a single item to manufacture that has completely block my entire progression...
I mean are you supposed to guess that the key to advanced technology is porn  :o ?

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XPiratez / Stuck in the tech tree advancement.
« on: April 18, 2016, 12:19:48 pm »
Hello everyone,

I can't figure out why, but I do not have any more research projects available. I checked the tech tree viewer and noticed those "Broken" guys that you can research (like "Broken Academy Engineer", "Broken Guildmaster" etc.) that may be what gets me stuck. For some reason I've never been able to research those. Am I missing something here ? And what is the difference between for example "Broken Academy Engineer" and the regular "Academy Engineer" research ?

I should also mention that I am using a save that I started in version 0.97D (I also imported my config file after each update). I did not find any particular instruction to upgrade my save for version 0.98, but I guess I may just have miss it and my game/save could be bugged because of that. So once again, please tell me if I missed something about it.

Sorry for my english and thank you in advance for your answers.

EDIT : Okay, seems like I've identified (at least partially) the problem. I need to research "Interrogation Techniques", but I never been able to do so, even if I do have the requirements (diplomacy and slavery according to the tech tree viewer). Any idea why I have this issue ?

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