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The X-Com Files / Re: Compact handcuffs
« on: July 21, 2020, 05:11:34 pm »
If not compact 1x1 then rotated! Also, handcuffs do not seem to be reusable, is this ok?
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"Weapons aren't tiered, they are different on many levels."
"Of course it's better, because it's a higher tier weapon."
Also, it is better suited for the kind of combat X-Com does. Remember it's not a wargame, it's a skirmish game, which gives the pistols their role. If it was a wargame, pistols would indeed be sort of useless (due to bigger maps, more troops, bigger vision ranges etc.), but it is not.
You only need one HQ really (or ~20), since it has a low detection chance, something like 5% per half-hour. It'd cost less to get the same coverage out of large radars in different bases than getting enough HQs to get reliable global detection. I wouldn't way they replace each other, they have different purposes; large radar is guaranteed detection in its radius, and the HQ radar is best at making sure no UFO can leave your radar screen when it's been detected.I built second HQ when I was pursuing R&D path (it is extra 5 scientists) and had no lab yet. I know, costy, but hey, you invest when the best you have is crappy shotgun.
Do the two bases that don't have the circles have XCOM HQs? Those count as radars with global range. Only the largest circle on a base is drawn, so you only see the HQ's global range.Yes, those have HQ built in them. So I do not need large radar if I have HQ? Good, I need to start saving
hot damn that makes life alot easier, I was wishing for something like thatsame here, nice.
Interceptor should have a cannon slot and a light rocket slot. Raven should have two cannon slots, a heavy rocket slot and an engine mod slot.
Gauss Cannon is a Cannon, while Laser Cannon is a Beam (which is something else).
Yes, all of this should go in the Ufopaedia... The problem is, half of this is bugged. I just need to finish this up.
It... needs more attention. Badly.Well, what firmoints does interceptor and raven have? What kind of weapon is laser cannon/gauss cannon?
But I think it'd be better to make a completely different mod around that idea. Portals opening in various locations on Earth, incursions of extraplanar beings... This sort of stuff. It would definitely be feasible.Thank you Solarius, great that you want to stick to the actual X-Files concept and not throw everything into one bucket. This is what discouraged me form playing Piratez and I would hate to see X-Com Files going in that direction
That's why I designed OXC to not give you trivial missions. Every mission, or most of them, can still be somewhat dangerous if you aren't careful (except monster hunts vs. flying gear, but that's a necessary evil, and flying gear is hard to get while monster hunts are still going on). When you get stronger, simpler missions are usually phased out in favour of more difficult ones. I personally find it satisfying, though obviously I am not a very good candidate for a judge.Solarius, first off I should tell you that I really like your mod (actually prefer it to the Piratez) and by no means I was criticizing your work, complaining about the chores missions.
Man, I am in October 1999 and still no lasers... (Except a few alien laser rifles, but they're crap.)
Anyway, regarding the "need to grind to sustain myself"... I haven't said anything before, because I didn't want to come out as a "you're playing it wrong!" kind of modder, but I honestly do not do all the missions against cults, yet I am doing okay financially. Maybe you overinvested?